A Strategy, Auto Battle, Roguelite Game. Take control of your outlaws, rob, steal and fight your way to riches. Build up your camp and recruit more outlaws so you can take over the Kingdom.
We have been a little quiet, but that doesn't mean progress has been slow—in fact, quite the opposite! We're excited to share that we just finished our first milestone for the new Outlaw Kingdom demo!
In this news hub update, we will highlight some of the items of this first milestone and tease what may be coming in the next milestone.
[h2]Auto Batteling[/h2]
A huge focus of the new direction we have planned for the Outlaw Kingdom is the Auto Batteling mechanics, allowing you to meticulously set up your ambush and then watch everything play out in real time.
[img]{STEAM_CLAN_IMAGE}/43909477/37ac8488cf1bdd55022b531da4598c427cc8f7b9.gif[/img]
[h2]Trying out different UI/UX designs[/h2]
The first version of the new unit selection UI can be seen below. We want to keep it as clean as possible while offering more details when and where you need them, like when hovering over a unit or holding down an action key like Ctrl, Alt, or Space.
[img]{STEAM_CLAN_IMAGE}/43909477/ce2bfc5275a3cb7bbbf7b28ddae95e9246c0a28e.png[/img]
[h2]Game feel[/h2]
We have already been implementing the first set of abilities for all the different units and have begun balancing these initial abilities so we can start to get a feel for how this new direction for Outlaw Kindom will feel to play. So far, we are super happy with the game feel and have moved on to our next set of milestones to keep you up to date with our development process so you can see how we are progressing.
[h2]New Art[/h2]
Along with all the changes we are making, it felt weird to have the old Steam page art showcasing the way the game used to look, so we have updated the artwork on the Steam page to match our new style!
[img]{STEAM_CLAN_IMAGE}/43909477/08ffec7154a6847dddedafba10725661d5021806.png[/img]
[h2]Next Milestone[/h2]
Our next milestone will focus on the ambush mechanic that some of you who played the demo may already be familiar with. We will also create our own terrain models to help tie the new characters' style to the environment's style. Something we are super hyped for! And we hope you will be too! (This is most likely what the next Steam post will be about 👀)
Haven't seen the new Chracters style yet? See our previous post: https://steamcommunity.com/games/2367460/announcements/detail/4163085355276814465