DevBlog: Ambush - Milestone 02

Outlaw Kingdom

A Strategy, Auto Battle, Roguelite Game. Take control of your outlaws, rob, steal and fight your way to riches. Build up your camp and recruit more outlaws so you can take over the Kingdom.

Woo[i]hoo[/i]! we just completed milestone [i]two[/i]! Alright, alright. Bad attempts at making a pun aside, this Steam post will touch on some of the progress we've made since the last one. [h2]New Enemy's[/h2] [h3]of which there are 16![/h3] Yep, from Humans to Halflings and Minators, we have a whole new cast of enemies ready and waiting to be ambushed. there are a bit too many types to fit into just one post, so here is a select few that we would like to highlight: [h3]The Peasants[/h3] [img]{STEAM_CLAN_IMAGE}/43909477/20297431d4bacb19f8d9f9dc9cc98d7e0d48ca90.gif[/img] These are the peasants, the most common and maybe even the easiest enemies to rob. Armed with bows, pitchforks, and some weak magic, they don't pose much of a threat alone, but don't be fooled by them when grouped together; they can put up a fight. [h3]The Merchants[/h3] [img]{STEAM_CLAN_IMAGE}/43909477/6af977d77d3b803612c7b4b78bd1104cbbf22854.gif[/img] Next up we have Merchants, the ones who often have so much valuable loot, that they need servants to carry their plentiful wealth for them, robbing them yields great wealth. [h3]The Guards[/h3] [img]{STEAM_CLAN_IMAGE}/43909477/336e3daff8c33962df5e572cfba55fff79babded.gif[/img] Finally, we have the guards, well trained and armed with the time's finest armor and weapons; these enemies will be the most resilient to your ambush; they traverse the road to protect the innocent. [h2]Enemy Patrol[/h2] [img]{STEAM_CLAN_IMAGE}/43909477/797d2e9973fedead0ba363c9b41b6dc21e8245cd.gif[/img] Afraid of the unknown, enemies tend to stick to the beaten path, meaning they are predictable and perfect for planning an ambush on. Enemies will follow roads and bridges. [h2]Hide Defensive Aggressive[/h2] [img]{STEAM_CLAN_IMAGE}/43909477/b60e0ed1a369d5186db40f2c61cd8b60d973509d.gif[/img] This brings us to how you can plan your ambush. There are two main states your units can take on being aggressive and defensive; this will determine if they will fight on the front lines or hang around from a distance; this is represented by the sword and shield icons to the left of the health bar. But you may have also noticed an eye above the health bar; this shows you whether the unit is hidden or visible to the enemy convoy; both are okay if you have the right strategy! [h2]Draw and Drop Units[/h2] [img]{STEAM_CLAN_IMAGE}/43909477/64a24ba25d2017d683b451561740f063798778b5.gif[/img] We have been experimenting with different ways to position units in the combat area. In the gif above, you can see how you can easily view and drag your available units onto the battlefield. The icons mentioned in the previous segment can also be seen in action here. Depending on where you place your unit, they can be either visible or hidden. [h2]Making Levels[/h2] [img]{STEAM_CLAN_IMAGE}/43909477/c1f7206d4ba0bbb66bf90601e12df4ffd546a632.gif[/img] Continuing with our running theme of having a new visual style for Outlaw Kingdom, the environments needed a new coat of paint too, so now you can plan your ambushes in levels that offer plenty of potential for planning a tactical attack on the good guys. [h2]Next Milestone[/h2] Going off of the last point, our next milestone will focus on the overworld where you choose the place to ambush, along with some other cool things - so watch this space... or Steam news hub, I guess. [url=https://x.com/KasperDev1337]Follow Kasper on X[/url] Too excited to wait? [url=https://discord.gg/d6Gw3M8V47]Join the Outlaw Kingdom Discord[/url] to see progress as it happens, and for potential testing opportunities đź‘€