Devblog 56

Part One of the Art Overhaul Update! [b]Update:[/b] Merry Christmas and Happy Holidays! Since the last update, I've been slowly chipping away at the game and while progress has slowed, I think we are getting closer to the elusive 1.0. [b] Art Update Part 1:[/b] The primary focus of this part has been updating or replacing the textures in the world. This includes the buildings, props, and environment. [img]{STEAM_CLAN_IMAGE}/32122223/2cfee676e91f542873080d0d4aa2a4b3ffc3d7fc.png[/img] [b]Menus, UI, and HUD:[/b] Alongside updating the world, the menus, UI, and HUD have also received a facelift.[img]{STEAM_CLAN_IMAGE}/32122223/b255c21628605b91792df57f02f53ce7c56ca16a.png[/img] [b]Art Update Part 2:[/b] The second part of the art update is the main reason it has been broken into two parts. This part is going to include a new player model, which is going to be a rather large undertaking. While progress has started, there is still a lot of work to do.   [b]Survivor Notes:[/b] With this update, it is now possible to find notes from notes left by other people scattered across the map. Each letter tells a story of what they were going through, what happened to them, or gives some info about the world.   [b]Player Coordinates:[/b] It is now possible to see exactly where you are in the world by bring up the coordinates overlay. This can be toggled in-game by pressing the F3 key. [img]{STEAM_CLAN_IMAGE}/32122223/6d4a74f920f6235df828e458e819e604ca9601bf.png[/img] [b] Highlighting:[/b] The highlighting system has also been tweaked with this update. The color has been changed to yellow, and now doors are highlighted when you are close enough to use them.   [img]{STEAM_CLAN_IMAGE}/32122223/4cf0ec4dbea341a4fd11e5ad711197343cca22dc.png[/img] [b] Achievements:[/b] This update also adds 11 new achievements, one is hidden which you will have to find yourselves. [img]{STEAM_CLAN_IMAGE}/32122223/fe6103c34393dabc4146aac5c8c6759a0a3b5a9e.png[/img]   Fixes & Changes: [list] [*]Implemented fix for [url=https://bugs.rlstds.com/view.php?id=7]#7[/url][/*] [*]Fixed ammo icon showing with machete[/*] [*]Fixed build previews showing old art[/*] [*]Fixed the game being paused when a save is loaded[/*] [*]Fixed the "breakability" of buildables not being reset when changing layers[/*] [*]Fixed the cursor escaping the screen(SteamDeck)[/*] [*]Fixed certain keys and options not saving or loading correctly[/*] [/list]