Devblog 55

Bug fixes, an office building, campfires, and more! [b]Update:[/b] As mentioned in [url=https://z.ridgelinestds.com/devblog-53/]Devblog 53[/url], I decided to stop the monthly updates and Devblogs in favor of less frequent and [u]larger[/u] updates. After the last update, I took a break for a few months and have since been chipping away at this update. [b]Office Building:[/b] An office building has been added to the lower part of the map. While it's not a great place to find weapons, you can find some food and medical supplies here. [img]https://i.vgy.me/gaYZ2i.jpg[/img] [b]Campfires:[/b] Campfires can now be built and placed like other building objects. It can act as a light source during the night and will slightly increase health regeneration when you stand nearby. [b]Zombie Fatigue:[/b] A system for zombie fatigue has been implemented.  With this zombies will spawn with a [u]random [/u]fatigue level, slowly increasing until they enter a sleep state. Currently, they will only sleep for around a minute and will wake up and chase you if you get close enough. [b]Inventory Changes:[/b] The inventory has been cleaned up and improved a bit with this update. Inventory slots that don't have a corresponding item are now hidden instead of showing "None:" and it is now a bit easier to navigate using the UI Left and UI Right keys. [b]Building Changes:[/b] Due to a bug, the building system has had some changes and improvements. If you attempt to place something in an invalid area, the game will display an X instead of an inverted texture of the object. I have also implemented a system for selecting which types of objects you want to destroy to make it easier to break specific objects. [b]SteamDeck Support:[/b] As I have since received my Deck, I was able to do some testing. I have also made some changes to improve controller use and have implemented official layouts. While Z: The End has not yet been reviewed, it is very much playable on SteamDeck. [b]Fixes & Changes: [/b] - The building and crafting menus will now close when something is selected - Opening and closing the inventory will no longer deselect the current weapon unless you have changed weapons - Increased the brightness of the crosshair - Changed the default spawn location - Tier 1 items now spawn upon loading in - Changed the M24 to chamber the next round automatically - Added more details and resources to the world - Slightly altered the size of the player hitbox - Fixed a bug that caused footsteps to continue after movement stopped - Fixed bug where the audio volume was not being changed - Fixed the sickness timer not reducing - Fixed the makeshift rifle using the wrong ammo type - Fixed the reload animation for the bow - Fixed the knife being usable with the makeshift rifle - Fixed duplicate objects being created when saving and loading