DevBlog #12 - Survival Map and Difficulties

Darfall

Darfall is a hero-based RPG city-building game that puts you in the role of a hero who must protect their home and help it grow! During the day, grow your hero’s might, find epic loot, master new abilities, and fortify your settlement. At night, survive the hordes of undead, until you triumph.

Welcome back, Darfall enthusiasts, to our 12th devblog! It's Lukas here, ready to dive into the latest enhancements we've made to the survival world map of Aganor, as well as introduced difficulty options into the game. [h1]Introducing the World Map[/h1] In a shift from the typical UI dropdowns seen in similar genre games, we've embraced a world map approach for our survival mode. This decision isn't just about a fresh gameplay experience; it's about laying the foundation for the expansive Darfall universe, complete with its diverse races, sprawling landmasses, and iconic cities. Below is our initial world map design, crafted using Incarnate. While this version won't feature in the game directly, it's a crucial step for us developers in shaping Aganor's geography before its digital implementation. [img]{STEAM_CLAN_IMAGE}/42663831/e30ba682eadd118df93d7026d885a7e61cbcbb7f.png[/img] For lore enthusiasts, this map is more than just a tool - it's a window into the world of Darfall. You can trace the paths our heroes have taken and the sites of pivotal events that have shaped our universe. As for the Darfall Wastes' mysterious northern reaches, we're keeping that under wraps for now. Rest assured, it's a region teeming with perils and rich in lore, with plenty of surprises in store as we advance the game's story through the campaign mode. [h1]Mapping in 3D[/h1] Our world map's evolution is ongoing, but here's a sneak peek at its current form in Magica Voxel. This tool is our go-to for everything from terrain modeling to creating trees and units. [img]{STEAM_CLAN_IMAGE}/42663831/fcffff19e63267431f4a8fd69f1dc8fc1479fcac.jpg[/img] A big shoutout to Jany, our talented freelance artist, who's spearheading the 3D modeling of the world map. [h1]Introducing Difficulty Settings[/h1] We're upping the game with adjustable difficulty levels, offering new challenges for every player. Before launching a map, you can select from three difficulty options: - [b]Easy:[/b] Enemies at 80% standard damage and health. Score multiplier: 1x. - [b]Medium:[/b] Default setting with enemies at 100% damage and health. Score multiplier: 1.2x. - [b]Hard:[/b] Unlocks after a medium difficulty victory. Enemies have 130% damage and health. Score multiplier: 1.5x. And here's a glimpse at the revamped hero selection, map choice, objectives, and difficulty screen: [img]{STEAM_CLAN_IMAGE}/42663831/3ba3a5aab7c8da82c4046766a738369545ca415e.png[/img] [h1]City Location Updates[/h1] We've repositioned cities on the world map for clarity and alignment with the new continental layout. This change not only clarifies your progression path but also integrates seamlessly with the updated map. Now, you can also view the survival days required for each map, adding another layer of strategy to your gameplay. (Please keep in mind, the bellow model is work-in-progress and does not represent the final version) [img]{STEAM_CLAN_IMAGE}/42663831/9ecc61992766fa3f3e67712c741015295c9aa6b3.png[/img] Stay tuned for more updates, where we will go over the new Perk System and thanks for being part of our Darfall journey! - Lukas from beyond the darkness of Darfall.