Darfall is a hero-based RPG city-building game that puts you in the role of a hero who must protect their home and help it grow! During the day, grow your hero’s might, find epic loot, master new abilities, and fortify your settlement. At night, survive the hordes of undead, until you triumph.
[b]Greetings, Darfall Players![/b]
We’re excited to announce that the latest content update, [b]0.10[/b], is now live!
This update brings a host of improvements and new features as we continue working towards the full release. Let’s dive into the highlights of what’s new in this demo update.
[h2]Window Bar Rework[/h2]
The bottom bar has been redesigned to highlight the [b]Storage[/b] and [b]Codex[/b] buttons, previously located near "Repair All." This new layout not only makes these buttons easier to access but also paves the way for future additions, such as a potential Hero Crafting button in later updates.
[img]{STEAM_CLAN_IMAGE}/42663831/0639a34e0dfd3a9e119b215809ef4044f82751c4.jpg[/img]
With all window buttons now grouped in one place, navigating your interface has never been easier. This redesign also leaves room for future expansions.
[h2]Ability & Perk Book UI Upgrade[/h2]
The [b]Ability[/b] and [b]Perk Book[/b] windows have received a visual and functional rework. With updated art, your character now stands at the center of the Perk Tree, enhancing the feeling of progression and customization.
[img]{STEAM_CLAN_IMAGE}/42663831/989db39b09467481401ff6cc399a2f5a644b3b7a.jpg[/img]
Switching between Perks and Abilities is now seamless, thanks to a clear toggle and a "new point" indicator that ensures you never miss an opportunity to upgrade.
[h2]Survival End Screen Improvements[/h2]
The updated [b]Survival End Screen[/b] now provides detailed information about your score, including a breakdown of the [b]difficulty multiplier[/b] and a new section for [b]Objectives[/b].
[img]{STEAM_CLAN_IMAGE}/42663831/0cf2a6fd6b7a635d00d92ccce3e268122d2c0c5f.jpg[/img]
Destroying portals now properly reflects in your score, rewarding your efforts with a significant bonus.
[h2]Mod.io Integration![/h2]
For content creators and players seeking new scenarios, we’re excited to announce [b]mod.io integration[/b]! This platform allows you to browse, subscribe, and play custom scenarios directly in-game.
[b]Darfall on mod.io:[/b] https://mod.io/g/darfall
[img]{STEAM_CLAN_IMAGE}/42663831/f941e0d1251f12d97581c4075bd3dcc90f14e4e8.jpg[/img]
Uploading your scenarios is as straightforward as using the Steam Workshop, and mod.io ensures that players can easily explore community creations.
[h2]Scenario Editor Improvements[/h2]
We’ve made several enhancements to the [b]Scenario Editor[/b], making it easier than ever to create your custom maps:
[h3]Custom Items with Icons[/h3]
You can now create custom items, assign names, and upload unique icons. Want a specific quest item to drop from Giant Rats? You can now make it happen!
[img]{STEAM_CLAN_IMAGE}/42663831/56790d8e8478a1701ce10686784ab09dc6c6e589.jpg[/img]
Custom items can be found in the Data Editor window on the second tab.
In the future, we also plan to add a way to modify any stat of an item, like Hitpoints or Damage, and to change existing items, like how much the Plank costs to craft.
[h3]Pathing Grid[/h3]
We have also added an option to display cells blocked by props or structures, helping you visualize AI navigation and player-building restrictions.
[img]{STEAM_CLAN_IMAGE}/42663831/91fd287fd337a4ea42f0e1c986fb4d8752843524.jpg[/img]
[h3]Doodad Improvements[/h3]
Doodads serve as visual environment improvements and are designed to be non-interactable by the player in any way. However, we have added the ability to allow doodads to block pathing.
[img]{STEAM_CLAN_IMAGE}/42663831/bce3ce4e12bb724d6ee0388b88322383e78616fe.jpg[/img]
This helps immensely when placing doodads like custom mountains or pillars, which previously allowed players to walk straight through them.
[h2]Full Update Notes[/h2]
These are just the highlights of what’s included in [b]0.10[/b]. For the complete list of fixes, improvements, and updates, check out the full changelist below:
[h2]0.10.0 Changelist[/h2]
[h3]New Features[/h3]
[list]
[*] Scenario Editor: You can now create custom items with your custom icons
[*] Added Mod.io integration. Upload, browse, download scenarios via mod.io platform
[/list]
[h3]Improvements[/h3]
[list]
[*] Scenario Editor: Doodads can now mark area as not walkable
[*] Scenario Editor: Doodads can be rotated, scaled and positioned before placement
[*] Scenario Editor: Added Kneel Scout animation for all units
[*] Scenario Editor: Disabled Steam Workshop
[*] Scenario Editor: Can now visualize cells that are blocked by objects like Props or Doodads
[*] Improved UI for Ability Book and Perk Book
[*] Improved UI for opening windows like Codex or Storage
[/list]
[h3]Fixes[/h3]
[list]
[*] Fixed an issue where fireball spells could hit enemies behind the hero
[*] Survival: Fixed difficulty multipliers do not affect gained score
[*] Fixed an issue where the ballista would not shoot at enemies
[/list]
As always, we deeply value your feedback as we refine Darfall. Thank you for your support, and we look forward to hearing your thoughts on this update! Stay tuned for more updates and improvements.
SquareNite team from beyond the darkness of Darfall Wastes.