Space Impossible BETA 16 Pre-Release has arrived. It brings a few new things to the game. Several faction bosses have been added. We have also added full controller support to the game. There is a new Dimensional encounter that can be found in the higher levels. Add on to that, a number of bug fixes and balance tweaks.
Faction bosses are intended to be the highest and hardest encounters in game for each faction. They each have a unique component to acquire and may have a distinct strategy in mind when fighting. There is the Chief Scientist of the Explorer Union to be on the look out for, the Lord High Ticeroy commanding among the stars and the Sixiser Chief prowling deep space. There is also a special unique trader, Arkwright, who can be found with some special deals and a special delivery ship. These are found in level five systems, so something for more experienced players to enjoy. They can be spawned in several different ways: the Chief Scientist, the Ticeroy and Sixiser bosses are spawned via Communique items that can be rarely found among their respective factions. The Trader Arkwright is based on player wealth. Our old friend Charkles also received an update, and may be found in an appropriately scaled ship in any level system once his first appearance is defeated.
We have also added full controller support for those who want to play without mouse and keyboard. More options for control is always a good thing in our book.
There is a special new Dimensional encounter that can be discovered in the higher levels as well. These feature new dimensional ships and some unique rewards for players brave enough to venture into their home reality.
We have also done some Linux compatibility testing to bring that game experience in line with what we want and deal with some of special issues running Space Impossible on Linux has.
As always we have fixed bugs, many of them player reported, and tweaked a few balance issues. Most noticeable is loot generation, and on larger vessels with multiple cargo bays, you should find each cargo bay can now have loot, not just the first one.
As usual with a Pre-Release, the final BETA 16 build will be released once we're happy the state of the game is bug free. Hope everyone has a Merry Christmas and Happy Holidays.
If you would like to check out this pre-release build all the usual things apply, it will have problems (some of which we know about) and universes created may not be compatible with the final release. Let us know your thoughts via the forums or on our [url=https://discord.gg/PGFZkhSj55]discord[/url].
If you still wish to give it a try check out all the changes and details here : https://steamcommunity.com/app/416240/discussions/34/598513524566723362/
and how to access it here: https://steamcommunity.com/app/416240/discussions/34/598513524566723400/