Dev Update #19: Per(mission) to Boot

Hey everyone, while getting ready for the playtest starting tomorrow, we wanted to share some of our new additions and fixes: [list] [*] Crafting Boots: Now available at the Toolmaker shop. Like other gear, you can equip abilities on them, plus they have a unique ability for enhanced running. [*] Mission System Overhaul: We've smoothed the learning curve and added crucial progression missions. Now you can select missions to follow, with recommended ones highlighted at the top. [*] Minimap Upgrade: Enjoy aesthetic improvements and the new feature to enlarge the minimap. [*] Area of Attack (Threat Circle): The threat circle starts small and expands based on your Overall Mastery level. [*] Speed Adjustments: We've recalibrated the base speed to better align with future items that will affect speed and upcoming mounts. [*] Silver Costs Adjustment: It's now easier to teleport back home and repair gear thanks to revised pricing. [*] Zone Post Boss Rebalance: You'll have to check this one out yourself. Hint: you'll need to gather your friends. [*] Full Bag nightmare no more: Actions such as repairing, refining, selling, crafting, and enchanting can now be performed even with a full bag. [*] Durability Update: Gear durability is now affected by losing fights and getting knocked down. [*] Logout Timer: Activates only on the world map. [*] General Fixes: [list] [*] Fixed issues with Market selling, orders and prices. [*] Fixed missing mission indicators in some instances. [*] Fixed some UI issues. [*] Removal of confusing recipes that appear sometimes after logging in. [*] Fixed errors when collecting loot. [*] Fixed disappearing runes during fusion. [*] Fixed refining errors. [*] Fixed issues with Repair Stations in zones. [/list] [/list] [img]{STEAM_CLAN_IMAGE}/44332806/b6c7db4aa8e3ebbd52f5b09a22c14e7cb288776a.png[/img]