Dev report. The main things for the August.

The Legacy

Cooperative survival and horror genre. You and your family have returned to your native land, on which a terrible curse and darkness has fallen. Will you be able to survive in a harsh and dangerous environment and stop the evil? It depends only on you, on your skills and ability to help each other.

Hi everyone! Hopefully you've already had a chance to register for [b]Play Test The Legacy[/b] because it will be launching soon, after that - The Legacy Demo will be released where you can explore, try and just enjoy the game with your friends or strangers. [img]{STEAM_CLAN_IMAGE}/45109069/a85739662cd72f970e52b21e9e585f424a1116ca.png[/img] [img]{STEAM_CLAN_IMAGE}/45109069/2109d232f9e6420f6e93c89d9abba4b20586001f.png[/img] Thanks to early testing - you will be able to try out the game soon, and we will be able to understand what needs to be fixed, added or balanced, because the game is big, there are a lot of mechanics, and we plan to expand them further, we have room to grow. Players are all different and everyone has their own view on the ideal cooperative survival horror, we will try to take into account all wishes and make the best possible product. [img]{STEAM_CLAN_IMAGE}/45109069/4360966c1bc108e48d14531456336fb3e94a6691.png[/img] [img]{STEAM_CLAN_IMAGE}/45109069/67b409988bfac1db9e414024cd04341eb12a08fd.png[/img] Below will be a list of changes, improvements, show our progress for August. About 200+ tasks were done last month, but the list will include the most important ones. - Added new weapons and sounds. - Added new achievements, now there are 47 of them. - Expanded the range of items at the merchant. - Merchant can now give tasks for a fee. - Added bushes with berries that can be collected. - Replaced the weather and lighting system. - Added difficulty levels. - Added a new entity, the shaggy monster. - Added a sectarian lair. - Installed building name plates. - Balanced the animals. - Added new clues. - Added zones and information about which zone the player has entered. - Cursed locals now react to critical damage. - Added a compass on the map if you have one in your inventory. - Replaced some sounds. - Updated the player list in the pause menu after a player dies or is logged out. - Added slider above the heads of cursed locals displaying damage. - Fixed bugs with animals. - Added green zone activity timer on the terrain map(chemical contamination zone) - Added weapon damage information. - Added information on ammo about which weapon it fits to. - Saving entities at night, worked incorrectly. - Reworked the system of hints. - Ability to draw water in glass bottles. - Dead raven is now illuminated, now easier to spot on the ground. - Some food is a little thirst quencher. - Added starting loot for characters. - Terrain map can be placed in a separate slot for quick access via hotkey. - Added display of hydrants on the terrain map. - Balanced weapon damage. - Added the ability to sort items in chests and inventory. - Simplified the money storage system. - Balanced the prices of goods at the merchant. - Added display of headshots. - Simplified the system of adding wood to the fire. - Added new slots for clothing and equipment. - Added an additional bag that increases quick access and carrying capacity by 3 slots. - Added a new potion called Revival.