We are pleased to announce that we will soon start closed PlayTest testing, then we plan to study your feedback and suggestions on how to improve the game, these changes will be made and The Legacy Demo will be released.
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At the same time we are developing the full version of the game, it is already quite stable, complete and closer and closer to release, the release date and final state of the full game will depend on your feedback on the Demo version.
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At the moment development every day gives us new challenges, such as improving performance, fixing problems with synchronization, in general fixing critical bugs, this is our first network project, but we quickly figured out the principles of networking and will try to please you with a decent game. Now to the list of changes.
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[h3]What has been added or fixed in the last 2 months:[/h3]
[list]
[*] bandage now is giving hp;
[*] new instrument is added - you can use it to disassemble crafted items;
[*] med-kit now can be used to reanimate players;
[*] adrenaline now is working like energy drink;
[*] added chemical heating pad;
[*] totems at ritual place;
[*] added a pocket for chemi hearing pad;
[*] added circus;
[*] Added sound when opening the furnace.
[*] Updated book logic: it no longer needs to be passed to another player.
[*] Added a crosshair for weapons, which can be enabled in the settings.
[*] Added a marker above the dead crow.
[*] Removed grass inside houses in Verkhovyna.
[*] Increased gunshot sound range.
[*] Fixed the map.
[*] Fixed behavior of zombies and skeletons: they now attack correctly.
[*] Added a button to reset player position.
[*] redevelop UI and some icons;
[*] new ambient music and new music for guitar to play;
[*] possibility to enable/disable friendly fire;
[*] new arts for loading screen, also changed feature how these arts randomly changing in loading process;
[*] new loot for zombies;
[*] now you can see how much pages you collect in the book;
[*] added new tips like - when you firstly kill zombie - you see tip about zombies loot, also added tip about animals and chemilight, trader;
[*] new river, new rocks & stones on the lakes, level design;
[*] stamina raise faster;
[*] fixed creatures HP sliders;
[*] decreased scratch chance when you mining sticks by hands;
[*] changed ladder sound on Construction tower;
[*] fixed glass lighting on the flashlights;
[*] stick giving less damage than hands - fixed;
[*] fixed road signs LODS;
[*] new UI icons and backgrounds;
[*] added new fishing rod, you can craft it;
[*] added tip how to hide item in hand using H;
[*] now trader task on the left screen side showing the reward, in next build will show also EXP reward;
[*] if you don't have a potions recipes - you will see on the blank space in craft section - tip about it;
[*] fixed wooden fence recipe, balanced fishing rod recipe;
[*] fixed head lamp light radius;
[*] demo walls now are invisible and you can see message when you hit them;
[*] witch and vampire are fixed and balanced;
[*] rituals now easier to complete, changed ritual words from 10 to 8, and now - we're highlighting needed words;
[*] increased damage for some weapons;
[*] balanced witch and vampire attacks;
[*] fixed witch run animation at morning;
[*] changed chat system;
[*] Button backgrounds are now transparent instead of white.
[*] Increased the volume of the battle music with the entity.
[*] Updated chat colors.
[*] Replaced daytime and nighttime nature sounds.
[*] Fixed an issue where zombie heads would disappear up close;
[*] removed the shiny effect on zombies.
[*] The compass in the map UI is now located at the top of the screen.
[*] Zombies now slide less when running and attacking.
[*] Balanced prices for certain items from the trader; new items have been added for purchase.
[*] The bulletproof vest now absorbs three times more damage.
[*] Replaced the snake material: it is now more visible, and its speed has been reduced.
[*] Information about the demo version now appears at the start of the game.
[*] Fixed the issue where the temperature would drop too quickly.
[*] If the player's backpack is full, stamina will no longer increase.
[*] The map has been reduced — the area around the Molfar's house is smaller.
[*] Fixed the issue with jittering grass.
[*] Fixed the name of the garlic tincture in the crafting window.
[*] The campfire recipe has been simplified.
[*] Reduced the red screen effect when taking damage.
[*] The screen shake effect has been reduced.
[*] Crafting recipes locked for the demo version no longer interactable.
[*] A timer has been added to the trader's last hour window, indicating when the trader will leave.
[*] When catching a fish, it now goes directly into the inventory without spawn in front of the player.
[*] The green smoke is now more noticeable.
[*] If a player deals damage to a zombie, the chance that the zombie will attack the player who attacked it is increased
[*] With a double click, the garment is either removed or put on
[*] when you throw the grenades - they are flying too far - FIXED;
[*] when you open tripod panel - and someone take a tripod - window closing now;
[*] now - only 2 soldiers and we're decreased them HP;
[*] less rain now;
[*] fixed lighting a bit and graphic glitches;
[*] lighting random balanced;
[*] Implemented visibility of temperature changes on the indicator (rising or falling).
[*] Updated the map and added a circus icon.
[*] Added a new setting — display percentage for indicators.
[*] Added a tooltip with information about the F1 hotkey.
[*] Character descriptions now include starting equipment information for each character.
[*] After reaching low levels of health, food or water, hints will appear.
[*] Added a prompt on the tripod
[*] now you can put out the fire with water;
[*] added a tip for fish guts;
[*] balanced trader tasks;
[*] day/night now are longer a bit;
[*] when Vampire take you and you can't move - mouse cursor was broken - fixed;
[*] you can't take pages if inventory is full - fixed;
[*] now you can close the inventory on ESC;
[*] you can't take item if your inventory was full before, you needed to open/close inventory to fix that - fixed;
[*] now you can't see System spam related to other players, only important messages;
[*] when you move and use church bells or guitar - sound was broken a bit - FIXED;
[*] in the tripod screen tip was added;
[*] cargo boxes sometimes falls under terrain - FIXED;
[*] you can't shoot thru the camp entrance hole - FIXED;
[*] balanced warming near the fire;
[*] bear had not so much HP;
[*] chemlight intensity increased;
[*] locked building in craft section;
[*] dirty clothes to make dirty clothes - FIXED;
[*] big arrows in room - FIXED;
[*] head lamp and batteries fixed;
[*] click Z instead of hold - changed;
[*] fixed ultrawide screen UI;
[*] if you drop something to the fire - you can't take it back - fixed;
[*] fixed bug with some rituals - now you can kill the boss via ritual;
[*] weather was different sometimes, now all players have the same weather + bright weather removed;
[*] double click is wear clothes now;
[*] now berries are highlights;
[*] book is showing now which ingredients you have/not have;
[*] add prices to the items in trader screen;
[*] sticks are adding now to inventory automatically when you use hands to get them;
[/list]