Hey everyone,
Time for the November development update.
Despite having a few health issues (I caught a cold that's still bugging me a little bit) in the past several days, the progress on Chapter 6 is still acceptable (to me at least).
Until now I got 638 static renders and 4 new animations for Chapter 6 done.
The scene I'm currently working on is one of the longest in Chapter 6 so it will keep me busy the next several days. It will also raise the animation count significantly.
That will also be the first time where I can work with both PCs having one for setting up renders/animations and the other one to render them.
While my available time is usually the limiting factor on progress, when it comes to animations it's usually render speed because rendering them tends to block the PC for several days.
With the money from the Steam release, I was able to set up a second PC so I don't have to decide between rendering and posing new renders.
I'll see how that turns out later this month.
To wrap up this Dev Log, I'll attach a few preview renders from the current development.
Cheers,
Ceo
[img]{STEAM_CLAN_IMAGE}/44739838/4cc9309ce940512fd291d9303fb3ebf7cdfc4bdf.png[/img]
[img]{STEAM_CLAN_IMAGE}/44739838/7601e920df0004de7113de55b4e50663d18e23f8.png[/img]
[img]{STEAM_CLAN_IMAGE}/44739838/87c9db361a390473cf75446d5a7ea132fe11e70b.png[/img]
[img]{STEAM_CLAN_IMAGE}/44739838/c53dbf34bc5579f2d80da27c32a36ab8f71e3843.png[/img]