Dev log - Milestone 0 completed

DarkSwarm

DarkSwarm is a online + local CO-OP, top-down tactical shooter. Play as a TEAM of elite operators in procedural generated semi-destructible levels. Use your skills, wits and teamwork to destroy the alien DarkSwarm in daring operations deep inside the infested colonies.

[img]{STEAM_CLAN_IMAGE}/43732331/41903299a0447f055f989bc4804462fa9880bb4f.png[/img] Hi again! We are still very much alive and kicking alien ass even harder since last time. [b]Milestone 0[/b] We would like to announce that we consider Milestone 0 for DONE! The milestone consisted of building the company and the core team that will build the game. It is probably the most important thing we could do, we are very happy with the team! They are truly on Bitfire! ;) And without further ado! Milestone 1 is coming along great. The ultimate chair swarm system is in the works. It will be great! ;) [img]{STEAM_CLAN_IMAGE}/43732331/2b049b5587688c885d33647e6235db275f149c1f.gif[/img] Also we moved into new offices from our very tiny broom locker space. Into slightly bigger premises that can hold the core team on location in Copenhagen. It cannot be underestimated how important that will be for the production of a co-op game like DarkSwarm. It was a strong wish for us to have people on location as much as possible during development. We are very happy it was possible. Our big thanks and gratitude goes out to all of you guys who have wishlisted the game and are following our process. Without your support and interest the journey never had been the same. The better community the better the game. We see our community is an absolute core pillar of our company and game. It is our job to craft the best game for you guys and we always take your input into consideration. Obviously we are the ones with the hard decisions and it would be impossible to please everybody. That is the nature of the game. But we hope to be as thoughtful of your input and see it in relation to our production reality, vision and scope of the game. The trailer you have all seen is just a very early beginning of a spare time developed bedroom prototype. We will take it much further. For more frequent updates on DarkSwarm and the company around it, you can always visit the Dev Micro Log on various sites. Steam Community: https://steamcommunity.com/app/2303200/discussions/0/5940851423459317748/ - Twitter: https://twitter.com/JoinDarkSwarm - Reddit: https://www.reddit.com/r/DarkSwarm - Discord: https://discord.com/invite/YDrrCwA (If you want to be real close to production Discord is #1) [b]Milestone 1 - Core gameplay in local co-op.[/b] The goal of Milestone 1 is to build the core gameplay for 4 local players with proper systems. We have already begun a got a 4 player local build of the game working on the SteamDeck a few days ago. Things like lore, design, new character controller system and the swarm system are in the works already. A lot of clean up, debugging and prepping for future development will be required. As said the current focus is local co-op. But we are still being smart about it and preparing for online functionality. As we want maximum iteration speed that very easily could break multiplayer otherwise, if we went for fully supported online play at this early stage. Iteration speed is essential right now. Online co-op will have to wait a bit while we are fleshing out the core systems. We hope it will be good! Cheers from the Bitfire team! And may your ammo feed never jam. [img]{STEAM_CLAN_IMAGE}/43732331/7115d4ee1b210f4180003ee454c85838dde4c09b.png[/img]