Dev Digest November

Hello, Survivors! November was a month of exciting progress in Nested Lands! Here's what our team accomplished: [list] [*] The environment animal system expanded to include birds, which now indicate random event locations and add to the immersiveness and ambiance. [*] Improved audio effects to enhance immersion, including forest sounds, animal calls, and the haunting stillness of nighttime. [*] Battles just got more brutal with the addition of an enemy dismemberment system! Heads and arms can now be severed depending on your weapon and attack style. [*] All building visuals were reworked for better performance and to prepare for level 2 upgrades in future builds. [*] Made a major village system rework, focusing on Villagers' Traits, with animations and dialogues tailored to their personality and body type. [*] Introduced a bleeding effect! Watch out – injuries now require bandages to heal, with animations to show the damage. [*] New weapon recipes were added, along with improved tool and weapon behavior. [*] Improved item spawning across the world for better pacing and less clutter. [/list] Which updates are you most excited about? Let us know in #general-chat, and thank you for being part of our journey of building Norovellir! 🌟