Dev Diary Update #6

Hello everyone, I’m Rico, back again delivering some development updates for Anuchard! We’re entering the final push of the development, it’s been really tough for the past few months but we’ll make sure to deliver the best experience. In this devlog, I’m going to share about the dungeons in the game. Making an adventure/RPG style game has been really challenging, not only do we need to make the gameplay good enough, we also need to make sure that the narrative also drives the player to keep playing. Finding the right balance between those elements has proven very difficult. [img]{STEAM_CLAN_IMAGE}/38700864/9c8cbf5ca0747aa43544a6a020f9d8b50d4db6d8.jpg[/img] [img]{STEAM_CLAN_IMAGE}/38700864/806cac61d7c7e4f956a184f26762ec2e658eb1a4.jpg[/img] We decided to make smaller dungeons, with puzzles, collectibles, and unique gimmicks. Words that keep popping up when we design the dungeon are personalized, gimmick, and floating. Dungeons in Anuchard slowly shift according to the characteristics of the soul of the host, so we put a lot of effort into decorating dungeons based on the personality of the character. You will find a dungeon with books scattered around, a dungeon that looks like a collector’s mansion and many more. [img]{STEAM_CLAN_IMAGE}/38700864/da17934f57b5efc21de13ca1cb3c248774dfca2f.png[/img] [img]{STEAM_CLAN_IMAGE}/38700864/8d2e0611747046d60079d7c368b79245b542e8a7.png[/img] Floating word is mostly inspired by one of our favourite game studios, Supergiant Games. In their game Bastion they had that abstract looking, floating dungeon. That inspired the look of our game a lot, you can say that Bastion is the game that we talk about the most during the development! It’s been a great joy making this game, and we’re super excited that the development is almost complete. We look forward to sharing it with you when we finally launch.