Dev Diary Update #4

Hello everyone, I'm back again delivering some updates about Anuchard. This month we spent a lot of time iterating on boss fights, especially Guardian boss fights. in the end of each arc, you will have to fight Guardians of Anuchard in order to convince them back. [img]{STEAM_CLAN_IMAGE}/38700864/be2ae8a7848b203dfe1fe395e17a9296cb9875d5.gif[/img] As a game designer and programmer of this game, the direction for Guardian Boss fight is that we want to utilize knockback mechanic and other gimmick as much as we could. We took a lot of inspiration from Zelda, where every bosses has different pattern and unique way to defeat them. We’re also working hard to make every Guardian fight unique and memorable, for example Green Guardian is designed around Food as main gimmick. Here's a look at their Salt and Pepper attack pattern! [img]{STEAM_CLAN_IMAGE}/38700864/7b8d1fb5b2770951c86b4571e21c62d2f1018bed.gif[/img] We also spent a lot of time in polishing cutscenes and main plot, also polishing some assets in dungeon and town as well! Basically until early next year it’s all about polishing and testing, making sure everything works and feels great. Just want to say a quick thank you to everyone for your support throughout development thus far! We can't wait to show you more and eventually have you all playing Anuchard! Until then, if you want to be apart of our community and see some pretty regular updates, make sure to follow us on [url=https://twitter.com/stellarNull]Twitter[/url] and join our [url=https://discord.com/invite/HsT798R3Xd]Discord[/url]!