Dev Diary I - Inspiration

The Precinct

Averno City, 1983. Gangs rule the streets and your father lies restless in his grave. Clean up the city, uncover the truth, and embark on thrilling vehicle chases through destructible environments in this neon-noir action sandbox police game.

[h3]Listen up officers. We’ve heard murmurs of some… frequently asked questions. It’s time to lay these to bed! Today's question: [i]“What inspired you to make The Precinct?”[/i][/h3] https://store.steampowered.com/app/490110/The_Precinct/ The Precinct traces its origins to our previous game, American Fugitive, in which players assumed the role of an escaped felon evading the law. The game was inspired by “The Fugitive” (1993) and “Dukes of Hazzard'' (1979-1985). During development, we found ourselves pondering “What would it be like to be on the other side?” and questioning the scarcity of cop action games. As a natural progression, the idea of a police sandbox took shape, influenced by our deep-seated passion for 80s movies and TV shows. Drawing inspiration from classics such as "The French Connection" (1971) and "The Blues Brothers" (1980), renowned for their iconic car chases, we compiled a list of indispensable elements - from grungy alleyways to the thrill of smashing through cardboard boxes and fruit stands. [img]{STEAM_CLAN_IMAGE}/44021626/90ba41be9ff14540aaeedca7978a1ba79699afe0.png[/img] Some of our favourite examples come from “Driver” (1978). Transitioning from the flat environment of American Fugitive, we introduced hills and inclines to induce chassis-shaking jumps and spills, like "Bullitt" (1968). When turning our focus to on-foot pursuits, memories of William Shatner's acrobatics in "TJ Hooker" (1982-1986) and the stylish action of "Miami Vice" (1984-1990) fueled our creative process. Of course, it’s no secret that synth music (John Carpenter, Harold Faltermeyer, Vangelis) fits the neon-noir aesthetic perfectly, and we would be remiss if we didn’t mention movies like “Escape from New York” (1981), “Lethal Weapon” (1987), “Beverly Hills Cop” (1984), and “Drive” (2011) for their visual/audio influences on the game (more on this in a future dev Diary!) [img]{STEAM_CLAN_IMAGE}/44021626/6a472af164f1cf745b2e004e0c3250498cd1ab13.gif[/img] That’s all we have for you this time officers. Briefing over, good luck. [h3] Got a burning question that you want answered? Comment down below! Want to keep up-to-date with the latest police reports? Then don’t forget to wishlist The Precinct, join our Discord server, and follow us on social media at @theprecinctgame 🚨[/h3] [url=https://bit.ly/ThePrecinctDiscord][img]{STEAM_CLAN_IMAGE}/44021626/48e78d1cfaccebc220961e398ac0f5726f363a43.gif[/img][/url] [url=https://bit.ly/ThePrecinctFB][img]{STEAM_CLAN_IMAGE}/41250025/bb7e23a1085b28d25df050902e1e02b960917525.png[/img][/url][url=https://bit.ly/ThePrecinctTwitter][img]{STEAM_CLAN_IMAGE}/41250025/53a9f2fcd1bf24f4e1735dbc90b248bd39572da1.png[/img][/url][url=https://bit.ly/ThePrecinctInsta][img]{STEAM_CLAN_IMAGE}/41250025/1e551f92a20d174c14f449ebd6ef769c2f8de0af.png[/img][/url]