Dev Diary #03 | Hotfix 1.4 Released and Rogue Like

Welcome back to Evil Punk development diary. With update 1.4 released in previous week. Most game breaking bugs are fixed and optimization issues mostly handled. Except stutter in church. Today we are going to focus on whats coming in 1.4.1 patch, what we achieved in 1.4 release and Rogue like update. In 1.4 patch we fixed sizeable amount of bugs glitches and performance issues. Also since our starting area looks more like a polygon area than a church, we wanted to make this work with our game. Of course, our area was very large and players got lost easily, so we reduced the area by a third and focused on just what the player needed to see. [img]{STEAM_CLAN_IMAGE}/45004153/cf51faef4c419dd4c874780ef4b72091cd49a2c6.png[/img] [img]{STEAM_CLAN_IMAGE}/45004153/628c71f277da66a8eb8f3757882bb921afebdd60.png[/img] We also tried to make a map selection screen that was out of the ordinary, but we got feedback from the player base about how difficult it was to select a map and it also didn't give enough information about the level. So we redesigned the Level Select screen to make it easy to enter the map with just two clicks and to see all the map information at a glance for you to better understand! [img]{STEAM_CLAN_IMAGE}/45004153/eb3631ed3edee8b54facb1d1d72a152e4e08ca89.png[/img] [img]{STEAM_CLAN_IMAGE}/45004153/98ae8d3304f1b50f90920f7b507c7102c8dba1a3.png[/img] (Also we added a timer to our wave indicator!) In addition, according to the feedbacsk, it was not fully understood what the power-ups falling from the enemies were due to their visual effects. We adjusted the effects to make them more visible and to make their shapes more obvious. About our next updates Rogue like game mode is on the process of development and planned to release in January. Right now we can only show you how our freeze cards effects work on our turret. [img]{STEAM_CLAN_IMAGE}/45004153/9511764503122e0c31d182311516d56404566ddb.png[/img] (Work In Progress) Also about this week we are gona release another and final hotfix patch called 1.4.1 for remaining bugs and glitches. We are also trying to solve stutter issues on some devices! We will continue to collect your feedback and make adjustments and fixes as a result. For now though, that’s all for today. See you on the next dev log!