Run your manuscript workshop, receive orders to illustrate medieval books, decorate them any way you like, send them back to clients to get paid, and unlock new jobs, decorations, and items. Welcome to your very own medieval scriptorium!
Hello there!
It’s been some time since our announcement back in August. Two months just flew by, hasn’t it!?! It goes without saying that your reception to our game blew us away; the love, the positivity, and the super cool comments filled us with joy, collective smiles, tons of “heck yeahs!” and of course, lots of motivation to keep going. So for that, thank you. It means a lot to all of us here.
Now we feel it’s the perfect time for our [b]first-ever Scriptorium: Master of Manuscripts Dev Blog![/b] We know what you’re in here for. It’s all about the behind-the-scenes gossip and glimpses!
Let us start by saying that although we’re still a bit away from release, the development of our game is in full swing. We’re constantly refining and expanding, drawing inspiration from countless medieval manuscripts, historical texts, and real-life figures to bring authenticity to our design. Alongside these creative additions, we’re continuously testing content, fixing bugs, tweaking aspects we feel could be better, and even redesigning key elements when necessary. It’s a dynamic process, and we’re committed to ensuring the game is in its best possible shape for its release. With some time still ahead, we’re pouring all our energy into development. But for now, let’s take a look at what we’ve been working on over the past month and a bit. So let's dive in, shall we?
[h3]Human Elements[/h3]
One of the major pieces of feedback we've received is the request for more human characters and human elements in the game. And we’ve heard you loud and clear! We’ve been hard at work, not only adding these human touches but making sure they fit seamlessly into the world we’ve built. To keep things as authentic as possible, we’ve been diving deep into original medieval manuscripts, searching for and uncovering the most intriguing human figures and elements from the past. Once we find the ones that stand out, we faithfully reproduce, export, and cut them into pieces to build a visually appealing human elements pack. This process is still ongoing. We’re constantly testing to see which manuscripts work best, tweaking our choices, and ensuring every detail feels right for the game. So, if YOU have any specific human figures or medieval manuscript illustrations you’d love to see in the game, now’s the perfect time to let us know! Drop your suggestions in the comments and help guide the direction of our game. We’re building this game with you for you, and we want to hear your voice. Here are a few examples of what we’ve been working on and how it’s looking so far.
[img]{STEAM_CLAN_IMAGE}/45148900/28900c368282d4d53af5c2b5358ac99d25ce46f0.png[/img]
[h3]New Clients, New Challenges[/h3]
Speaking of manuscripts, we’ve also been working on expanding the game’s client list. We want more patrons who will visit your scriptorium, each with unique requests for you to fulfill. We are still working on the details such as what they will request, what their quirks are, do they love something specific perhaps. So there’s still more to do. But, for now, we can show you what we’ve got and how some of them look. Quite a varied-looking bunch, isn’t it?!
[img]{STEAM_CLAN_IMAGE}/45148900/ae704a0258ba9d574de0a8e87d1f013669e6135f.png[/img]
Alongside historical figures, you’ll also encounter characters that we’ve designed ourselves, including a special group of collaborators! Since our work on Inkulinati, we’ve built strong relationships with some of the best medieval content creators, whom you may know from Twitter/X, Instagram, or YouTube. The exciting news? They’ll be joining us in Scriptorium, designing custom commissions just for you. This is your chance to not only create something unique but also share your work with these creators directly on socials! We’ll be introducing these creators in upcoming Dev Blogs, but for now, if you think one of your favourite creators would make a great client-commissioner in Scriptorium, let us know in the comments below.
[h3]The Dreams of the Scribe[/h3]
After a long day of meticulous work, even the most dedicated Scribe needs some rest. Once you finish a task, your day will end and you will get a good night’s sleep. This is the part that we’ve been working on recently too to improve it more. We’ve been testing a new graphical feature showcasing the dreams of your hardworking Scribe. Through these dreams, we aim to inspire you a little bit, to make your brains percolate with new ideas and different ways of how you can use the elements in the game. We hope that maybe these dreams will help you create something different for your patrons the next day in your Scriptorium workshop. Here’s a little insight below…
[img]{STEAM_CLAN_IMAGE}/45148900/998ba127e6c560796307def656cc428e1527dd83.png[/img]
Now, these are just a small part of what we’ve been working on. There’s been a lot more that we crossed from our To-do list, but we don’t want to spoil all the surprises. We’ll leave it to your imagination to fill in the gaps.
Also, a question for you all. Now that you’ve seen what Scriptorium: Master of Manuscripts is all about, do you have any ideas or wishes for what you’d like to see in the game? We are looking for suggestions of your favourite medieval manuscripts, medieval art, historical characters, stories, etc. Let us know your suggestions in the comments below. Your feedback will help us shape the game, so don’t be shy and share away!
Thanks again for your support, share your thoughts with us, and we can’t wait to show you more soon!
Have a wonderful day, and speak to you soon.
Your Yaza Games Team
https://store.steampowered.com/app/3119540/Scriptorium_Master_of_Manuscripts/