Dev Blog: How Prologue Unlocks Player-Driven Journeys

Happy new year to our community! 2025 is a particularly exciting year for our studio, because we are now only a few short months away from the Early Access launch of Prologue: Go Wayback! our upcoming survival game based in an ever-changing machine learning (ML) generated terrain. Which means it is high time we start telling you more about the game. In this series of dev blogs, Scott Davidson, our Creative Director, will give you all the details on how the game is designed, the vision that guides the products we make at PLAYERUNKNOWN Productions, and the practical details of the tech that drives us. [img]{STEAM_CLAN_IMAGE}/45333113/0af8a25e2297a586cf4461440685d2d059a90ec4.png[/img] What does it take to build a game where players discover their own journeys? How can gameplay systems create emergent gameplay experiences? At our studio, we are exploring these questions with Prologue. While still in development, Prologue also serves as a test bed for experimental machine learning-driven landscape generation technologies which we feel solve some of the problems of building large worlds but also presents gameplay challenges. During this early phase, our aim is to push the boundaries of emergent design while engaging players with a challenging and immersive experience. In this blog, we’ll explore the concept of systemic emergent gameplay, highlighting how we are creating a world driven by player choices and offering insights into why we think emergence is cool. Read more: https://playerunknownproductions.net/news/designing-for-emergence-how-prologue-unlocks-player-driven-journeys/