Voyagers of Nera is a cooperative survival-crafting game where you must survive a magical ocean world brimming with lost spirits and deadly monsters. Sail to distant islands, build beautiful villages and surf across the waves with up to 10 players.
[img]{STEAM_CLAN_IMAGE}/44779674/80aaed93e959742113b79784d5d1a6b5ca3b83f1.jpg[/img]Ahoy Voyagers! Michael / Spacenorth here again to share the latest news on Voyagers of Nera!
Over the last couple months, we’ve been putting a lot more work into one of the most critical pillars of the game: sailing through a magical ocean world.
From the very start of the game, you will see mysterious islands and distant biomes that you will one day visit. We think one of the best part of all survival crafting games is getting to see a new world, and that’s an extra important part of the fantasy in our game. You’re here to sail boldly into the unknown, ready to reveal what this magical ocean world has to offer.
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Naturally, in Voyagers of Nera, all of these places to visit, from ancient ruins deep underwater to the remnants of long-gone stone behemoths to massive oversized mangroves are all separated by big stretches of dangerous open ocean. Sometimes these trips are serene and relaxed, and other times they’re deadly - you’ll have to skillfully sail, skim, and scrap to stop your ship from sinking! We went into some more detail with a quick look at combat mechanics in our [url=https://youtu.be/pEu_b2aOEA4 ]most recent dev stream - here’s the link if you want to see more![/url]
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Lastly, thank you so much for all the new playtester volunteers. We nearly doubled our playtester pool since our last dev blog and we can’t tell you how much we appreciate your interest! If you haven’t signed up yet, it’s not too late: [url=https://bit.ly/VoyagersofNeraPlaytest]SIGN UP HERE[/url]. And if you didn’t get into this playtest, don’t worry! We are playtesting every few weeks and can’t wait to get more players into the mix and hear your feedback.
That’s all for now - hope to see you in our Discord or at our next dev stream this Thursday, August 8th at 5pm PT!
- Michael and the Treehouse Team