Dev Blog 2

Contain

Contain is a Tactical Co-Op FPS game. Form your squad of four players to fight against the anomalies. Try to "Contain" them where the line between ordinary and extraordinary is blurred.

[h2]About the current known issues, fixes, and what we are up to?[/h2] We continue to receive feedback about different problems in different systems. So to simply put the biggest reason for these problems is that the current infrastructure is not programmed as it should be, and it's hard to detect and fix it immediately, so some of them take time to fix. [h2]What we are going to do about it?[/h2] Thanks to our new programming team, we were able to detect this situation and had already started preparations and work for the necessary changes at a certain pace a while ago as we told you before. However, we could not fully accelerate the code base change because we had to continue patching the game. And trying to patch the game while using the current infrastructure made those fixes go slow. But! [b]We would like to happily inform you[/b] that as of today, we have started to completely overhaul the code base infrastructure and get rid of the old one. It will not take ages for you to meet these innovations and changes, they seem to be completed in a reasonable time frame. [b]However, we refrain from giving an exact date[/b]. And we think you will understand this. Giving a date but [b]presenting it before reaches a sufficient level, will mean repeating the mistake that we made at the release date[/b] and will make everyone unhappy once again. However, [b]while making this change, we keep working on some changes, fixes, or updates to the current version, so yes patches will continue[/b]. But there is one point we need to state for sure, and that is some bugs could not be fixed in the meantime [i](of course, if it's a game-breaking bug we will take immediate action to fix it)[/i] therefore we decided that it would be better to do some of this fixes through the code base changed version. While our programming team works on this overhaul and fixes, our 3D, animation, level design, sfx, and vfx reworks are also will keep coming. [h2]What to expect with this?[/h2] Gunplay and movement changes, guns and attachment stats will impact your gameplay. The general responsiveness of the game will be different and better. Higher performance and optimization. Also, with that new base code, we will have a chance to increase AI density and spawning systems on the maps. [b]This also brings another freedom for the level design, we want to make them wider and break that linear feeling much more[/b] (This will take time, can't do an overnight tbh). [h2]Cleaning what's left from UE4[/h2] You may know [b]we started with UE4 and then moved to UE5[/b]. We kept the UE4 skeleton system until now, but with the overhaul, we are going to get rid of UE4 skeleton systems and renew with UE5, this will give our animators more freedom, and with that, it will impact some of the character animations look better. [h2]Directx 11/12 Controversy [/h2] We are using LOD (for DX11) & Nanite (DX12). To do this we did every single 3D mesh with LOD and Nanite, which made our 3D teams work double. Because this double-edged work has brought many issues, we are wasting our time fixing them to make work fine on both sides. For a small dev team, this is not efficient. Also for the lighting, we did not use Lumen because Lumen works better with Nanite and/or Virtual Shadow Maps, so when we tested Lumen with DX11 results were very very bad, and decided not to do it. But [b]as we have seen on the reports many of the players are using DX12[/b]. So this brought us a new thought that we have started to consider removing the DX11 option, going for DX12, using Nanite, VS, and relighting all the levels with Lumen for more quality. But this is [b]still a consideration[/b], we have not yet reached a final decision. [b]We just wanted you all to know this thought[/b]. [h2]New and more detailed roadmap[/h2] We will continue to move forward with a Roadmap but we made a board for you to see more details. [img]{STEAM_CLAN_IMAGE}/43165648/226b650b2b9822e3ec9f25a05b24b6f188355258.png[/img] Its here: [url=https://trello.com/b/ONhZeb8g/contain-roadmap-details]DETAILED ROADMAP[/url] We believe even after that overhaul, Contain could feel like a new game. Thank you all for your support and feedback for making Contain a better game. For more information and details or if you want to get in touch and speak with us please consider joining our[url=https://discord.gg/JQWh6C4DJA] Discord[/url]. We are online, and we mostly use Discord for instant, direct communications. [i]- Contain DEV Team[/i]