Content Update Details!

Contain

Contain is a Tactical Co-Op FPS game. Form your squad of four players to fight against the anomalies. Try to "Contain" them where the line between ordinary and extraordinary is blurred.

Another patch has gone live, addressing various issues. In this update, we aimed to deliver a content update focusing on some of the most requested features. These represent the fastest updates we can bring as starters, with more to follow. [h3]Solo Play without Creating a Lobby[/h3] For players who prefer [b]Solo[/b], you can now play without creating a lobby. [h3]Mission Difficulty Option[/h3] As you may know, our [b]AI is no longer trying to shoot behind the walls, and no more snap headshots[/b]. Their sight and hearing behaviors have been improved. ([i]We keep working on them to make it better[/i]) Despite fixing numerous issues with the AI, some players still found the difficulty too hard, while others thought it was too easy. We attempted to balance it, but finding a sweet spot for both sides proved tricky. While working on this, players requested different Mission Difficulty options, and we decided to add three options: [b]Regular[/b], [b]Hardcore[/b], and [b]Contain[/b] for the hardest. We will continue to balance these difficulty settings based on the feedback we receive. [h3]Self Revive[/h3] In solo runs and co-op, many players requested the [b]Self Revive on DBND[/b]. With this patch, now you can revive yourselves and take another opportunity to stay in the fight. [h3]Color Coding for Anomalies[/h3] We decided to use [b]color differences to make the gameplay more visually understandable[/b]. It was challenging to distinguish between passive and containable anomalies and aggressive ones, especially on the Too Late mission. Therefore, we changed the colors for them - [b]White for containable and Red for active enemies[/b].