Ultimate Ragdoll Game is a Sandbox game without any limits. Have fun with ragdolls available in Steam Workshop and build your very own constructions using wide variety of blocks.
Hello everyone!
For the past month, I've been working on adding several new blocks and something that many people have requested, which is the ability to customize weapons in Play Mode. Block rotation has also been improved, and a new language has been added. Let's go through everything step by step:
[h3]PISTON[/h3]
This is a new block added to the game. You can change its properties, such as the piston head length, movement speed, and break length.
[h3]DESTRUCTIBLE[/h3]
Another block that many players have asked for is the Destructible Block. This block can be destroyed into small pieces by stepping on it or throwing something at it. Players can set its shape as they wish.
[h3]FUNCTION BLOCK[/h3]
The Function Block is another step in creating more advanced maps. Players can choose any shape for this block and give it one of the following 5 functions:
[list]
[*] Remove
[*] Duplicate
[*] Bounce
[*] Checkpoint
[*] Ragdoll
[/list]
[h3]CUSTOM GUN / GRENADE / HAMMER[/h3]
You also asked for the ability to add your own weapons to the game, and I've added that as well. You can now download your own 3D models for Gun, Grenades, and Hammer from the Steam Workshop.
[h3]NEW ROTATION SYSTEM[/h3]
From now you can change the rotation axis by holding CTRL and pressing MIDDLE MOUSE BUTTON. I think it's a big improvement and it'll be more intuitive for most players.
[h3]NEW LANGUAGE[/h3]
A new language, Norwegian, has also been added to the game. There are plans for more language versions in the future.
[h3]BUG FIXES[/h3]
Traditionally, a few minor bugs have been fixed in the game, such as character difficulty in climbing stairs and the inability to change guns, etc.
I'm extremely pleased to announce that the game is now almost in its final version. We have one last update before the game is fully released and leaves Early Access. Thank you very much to everyone who supported me by purchasing the game in its early stages of development. See you in the next update!
Stay tuned for more news!
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