[DesktopMascotEngine] is Live on Steam Now, Sneak Peak of Updates for this weekend

Desktop Mascot Engine

Have your favorite character live as a real-time mascot on your Desktop. Interact with it or have it interact with you.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32662029/019d09bb341f552e6919dfad04fe0005cfcf7262.gif[/img] [quote]Sneak Peak preview of the Custom Character and new Animation Engine were working on right now[/quote] Okay folks, the wait is over. Were now live in Early Access phase on Steam and hopefully it goes well. We got showered with praises to whoever we showed our sneak peaks and previews to, so hope Early Access users like it too. As some might have noticed, there are a few new characters currently missing in the latest build thats live/available on Steam. It is intentional as we have rolled them back to implement the new Animation Engine we had been working this week and the past one rigorously. Were just doing a few more tests and optimizations and the new characters will be restored tomorrow or day after max. Thanks to the new Animation Engine and the Dynamic State Machine, this will lead us to finishing our experimental Custom Character usage feature, which when combined with Steam Workshop would let you use some cool 3rd party and freely available models for interesting stuff and fun, as showed above and in the preview of our last DevLog (#2). Other than this, we will also be experimenting a bit with Voice Responses and Voice Expressions for a few characters. TLDR: Expect new characters to be restored by tomorrow, new animation engine and dynamic state machine by this weekend and some more interesting stuff by this month's end. We plan to stay in Early Access for less than 3 months, as for us EA is to complete and release our experimental features in phases and gather feedback from the community on them, and improve [DME]. As always, please use the Steam Discussions for any feature suggestions, questions, feedback,etc. We will also create a Poll/Voting discussion for new characters and features to be added next, as well as AI-Assistant's first module.