Design a Weapon - Vote Now!

The Riftbreaker: Prologue

The Riftbreaker: Prologue allows you to experience the events taking place before the story campaign of the main game. Explore an entirely new world. Gather resources. Build up a base. Defend yourself from thousands of alien creatures.

[h2]Hello everyone![/h2] [img]https://media.giphy.com/media/pEvQIpBILSB47y59nQ/giphy.gif[/img] Thank you for the huge number of replies to our weapon design contest! You showed a lot of creativity trying to fill in the blanks in Mr. Riggs’ arsenal. It was extremely difficult for us to pick and choose the best designs. However, some ideas seemed to garner a lot more interest and cropped up more than once, so we decided to shortlist these ones as our candidates. [img]https://media.giphy.com/media/TPbBHYqzK7CfEg0jfe/giphy.gif[/img] [h1]Our chosen designs, in no particular order, are:[/h1] [h3]DESIGN 1: Totally-Not-BFG [/h3]- suggested by: Dragonkat, Genjator The first among the fan-favorites is a take on the classic ‘BFG’. It is a slow-firing, energy-based weapon of mass destruction. This weapon shoots out an energy ball that travels slowly along the ground, dealing damage as it passes through enemies. After some time, the projectile explodes with great force. It would allow you to thin out the lighter enemy units in the front of the horde and to reach the heavier ones in the back more easily. [h3]DESIGN 2: Tesla is my hero[/h3] - suggested by: BlackRangerXIII, ScDK, Sakkimunati, Sisupisici, VolleKanne, BURPINGfaeriesSCREAMINGbutterfly, taiiat, Lohkrim, Rajx Nertez, Some Gumballer, Dramion Another popular design and, coincidentally, another energy-based weapon is a must in the arsenal of any self-proclaimed mad scientist - the tesla gun. This weapon shoots out a beam of electric energy that forks between enemies. The affected units take damage and have a chance to be stunned, which makes the weapon useful in dealing with multiple enemies at once. [h3]DESIGN 3: The most EXOR gun imaginable[/h3] - suggested by: Darklight, Harkonnen, BahamutZero. WarStalkeR, The next design on our list gives you the ability to order a targeted artillery barrage on-demand… sort of. The Cluster Missile Launcher fires off a single projectile that flies upwards instead of directly at the target. Once it reaches the peak of the flight trajectory, the rocket separates into several bombs mid-air, bombarding a large area all at once. Naturally, such a weapon comes with a high demand for ammunition and a significant cooldown, but the effect makes it worth it. Just imagine all the explosions, smoke, craters, and fire left behind… [h3]DESIGN 4: Bouncing Blade[/h3] - suggested by: Agamendron, Mjolniar Now, this is a fun one, as long as you are not on the receiving end. The Saw Blade Launcher fires saw blades that spin at a very high velocity, bouncing erratically between multiple targets, animate or inanimate, until the energy in the blade is depleted. This weapon allows you to hit a number of enemies but requires you to aim and hit only one of them - the blade will find its own way to the next target. [h3]DESIGN 5: Advanced Warfare[/h3] - suggested by: hyperflare, WarStalkeR, BlindConductor, Jonny Sparta, Piggyrocket, Bradster2214, HallowedJam The last design on our shortlist escapes the ‘portable, handheld weapon’ standards a bit. However, so many of you have posted some variation of this weapon that we could not just ignore it. The Orbital Strike Cannon will require the player to build a special structure that will allow them to launch a satellite into Galatea’s orbit. After doing so, Mr. Riggs will be able to mark locations on the planet’s surface for the satellite to fire on. Whether it’s going to be a laser, or a giant explosive rod remains to be determined, but with the amount of setup and effort required this weapon is guaranteed to be the ultimate haymaker. [img]https://media.giphy.com/media/5EgQU1aUuau736S8rk/giphy.gif[/img] [b]Now comes the voting part! Follow this link and choose the one you like the most:[/b] https://linkto.run/p/7O9LAFEP We can’t guarantee that the weapon will make it into the game in exactly the way that we described them here, or exactly the way you intended them to be. Our weapons usually go through several iterations before we finalize their designs. That being said, we will do our best to make them fun and effective! [b]Voting ends on Friday at 5PM CET.[/b] EXOR Studios