Deserts of Madness | Update 2

Hello! The Deserts of Madness is here! It is a pretty huge update that adds lots of new content for you to experience. It took some time for me to finish it, but it was worth all the time I put into it. As you can tell it is a desert themed update, just in time for Christmas! [h2]Gameplay:[/h2] [list] [*]The Desert Map, which is a lot harder than the dungeon [*]9 brand new enemies in the desert map [*]1 new enemy in the dungeon [*]1 new boss in the desert [*]50 new items, a lot of them with game changing effects [*]~12 new quests [*]20 new milestone rewards [*]5 new characters, a few more come in a week or two after this update releases [*]5 new spells [*]1 new difficulty [*]New Vampirism stat!! [*]New Prospecting stat!! [*]Items Database [*]Spells Database [*]New screen selection / hub [*]Madness Stones (introductions of mini-objectives) [*]Madness Stone Guardians [*]Madness Stone Chest [*]Gold bags that drop gold [*]Alchemy stations that drop potions [*]Made the dungeon a bit smaller, because the map was too empty [*]Reworked Evasion stat, now you have Guaranteed dodges and also % chance to dodge [*]Reworked Armor stat [*]Reworked Regen stat [*]Reworked Critical Strike chance, now it stacks. If you have 230% crit chance, you'll crit 2 times and have 30% chance for a third one. [*]Reworked Reputation stat, now instead of not getting an item you will get Trash item in the shop [*]Reworked Summoning spells completely, now enemies can't target them and they can't die [*]Reworked most of the legacy spells, now they have unique effects that make them worth picking [*]Reworked a few characters with Chef getting the biggest buff [*]Reworked set bonuses [*]Tree Entities [*]Cacti on the desert that damage player when touched [*]Moving arena on the desert map [*]Damaging storm on the desert [/list] [h2]Visual:[/h2] [list] [*]New main menu [*]Bones, gel and blood particles that come from dying enemies [*]A few particle adjustments [*]Fixed boss name [*]A lot of items have completely new icons now [*]Difficulties have new icons [*]Maps have new icons [*]Spells damage now tell you what is the base damage -> 10 | 2(+25% stat )(+10% stat ) [*]In the shop you can see the chances for getting a certain rarity items [*]Fixed font glitching [*]There's a notification when you get a stat mid wave -> +2 stat name [/list] [h2]Balance:[/h2] [list] [*]Improved and reworked most of the spells, so that they scale better and have unique effects that will make them powerful [*]Reworked status effects, they are a lot more useful and powerful and they tick a lot faster [*]Reduced cost of simple common items [*]There were a lot changes done to almost all the items, reducing cost, bumping up % and damages so that it is just more fun [/list] [h2]Sound:[/h2] [list] [*]A few enemies have new sound when attacking [*]Reduced the volume of explosions and other annoying sounds [*]Added guaranteed dodge sound [*]Added stat notification sound [*]Madness chest sound [/list] [h2]Bug fixes:[/h2] [list] [*]Fixed a few small bugs that were causing frustration or crashes. [/list] [h2]Steam[/h2] [list] [*]11 new achievements [/list] Have a great day! Patryk