Hello!
The Deserts of Madness is here! It is a pretty huge update that adds lots of new content for you to experience. It took some time for me to finish it, but it was worth all the time I put into it. As you can tell it is a desert themed update, just in time for Christmas!
[h2]Gameplay:[/h2]
[list]
[*]The Desert Map, which is a lot harder than the dungeon
[*]9 brand new enemies in the desert map
[*]1 new enemy in the dungeon
[*]1 new boss in the desert
[*]50 new items, a lot of them with game changing effects
[*]~12 new quests
[*]20 new milestone rewards
[*]5 new characters, a few more come in a week or two after this update releases
[*]5 new spells
[*]1 new difficulty
[*]New Vampirism stat!!
[*]New Prospecting stat!!
[*]Items Database
[*]Spells Database
[*]New screen selection / hub
[*]Madness Stones (introductions of mini-objectives)
[*]Madness Stone Guardians
[*]Madness Stone Chest
[*]Gold bags that drop gold
[*]Alchemy stations that drop potions
[*]Made the dungeon a bit smaller, because the map was too empty
[*]Reworked Evasion stat, now you have Guaranteed dodges and also % chance to dodge
[*]Reworked Armor stat
[*]Reworked Regen stat
[*]Reworked Critical Strike chance, now it stacks. If you have 230% crit chance, you'll crit 2 times and have 30% chance for a third one.
[*]Reworked Reputation stat, now instead of not getting an item you will get Trash item in the shop
[*]Reworked Summoning spells completely, now enemies can't target them and they can't die
[*]Reworked most of the legacy spells, now they have unique effects that make them worth picking
[*]Reworked a few characters with Chef getting the biggest buff
[*]Reworked set bonuses
[*]Tree Entities
[*]Cacti on the desert that damage player when touched
[*]Moving arena on the desert map
[*]Damaging storm on the desert
[/list]
[h2]Visual:[/h2]
[list]
[*]New main menu
[*]Bones, gel and blood particles that come from dying enemies
[*]A few particle adjustments
[*]Fixed boss name
[*]A lot of items have completely new icons now
[*]Difficulties have new icons
[*]Maps have new icons
[*]Spells damage now tell you what is the base damage -> 10 | 2(+25% stat )(+10% stat )
[*]In the shop you can see the chances for getting a certain rarity items
[*]Fixed font glitching
[*]There's a notification when you get a stat mid wave -> +2 stat name
[/list]
[h2]Balance:[/h2]
[list]
[*]Improved and reworked most of the spells, so that they scale better and have unique effects that will make them powerful
[*]Reworked status effects, they are a lot more useful and powerful and they tick a lot faster
[*]Reduced cost of simple common items
[*]There were a lot changes done to almost all the items, reducing cost, bumping up % and damages so that it is just more fun
[/list]
[h2]Sound:[/h2]
[list]
[*]A few enemies have new sound when attacking
[*]Reduced the volume of explosions and other annoying sounds
[*]Added guaranteed dodge sound
[*]Added stat notification sound
[*]Madness chest sound
[/list]
[h2]Bug fixes:[/h2]
[list]
[*]Fixed a few small bugs that were causing frustration or crashes.
[/list]
[h2]Steam[/h2]
[list]
[*]11 new achievements
[/list]
Have a great day!
Patryk