Dreadful Sandstorms

Hunchback's Dungeon

Destroy hordes of undead skeletons in this top-down roguelite arena shooter. In Hunchback's Dungeon, you play as a deformed, magic-wielding human who can control up to 4 different spells. Unlock new characters, collect unique items, equip powerful spells, and survive until the end.

[img]{STEAM_CLAN_IMAGE}/44326566/b526d75c53251a37960429660ee397409cbb7612.gif[/img] Greetings! For the past few months, I've been working and reworking almost all aspects of the game - from adding a new arena to reworking features like status effects and character selection. Let me give you a quick overview of what to expect from the Deserts of Madness update, which is just around the corner. [img]{STEAM_CLAN_IMAGE}/44326566/24b45e84bd9557a08a5a76cacd32c3d5d72a579c.png[/img] First of all, the new arena will feature many new enemies - almost as many as the standard dungeon - along with damaging cacti, moving borders, and a sandstorm that will damage you if you can't keep up. Adding this new arena required rewriting a lot of the spawning code, which took several rounds of trial and error, but I finally nailed it. This arena will be significantly more challenging than the previous one. The desert enemies AI has been reworked to predict your movement instead of simply following you, unlike the skellies. [img]{STEAM_CLAN_IMAGE}/44326566/f2cfe57129b8f750cf97a6a0b79617e0dc976f53.png[/img] [img]{STEAM_CLAN_IMAGE}/44326566/09ca103b75d480dec76db9d73de7a48a44cfda4a.png[/img] In the Desert arena, the environment moves, so you’ll need to stay on your toes or you’ll quickly perish in the sandstorm. This mechanic will give the game a fresh and unique feel. There will also be a new stat: vampirism. It will have both positive and negative effects, which will alternate when its value drops below zero. Here’s a sneak peek. [img]{STEAM_CLAN_IMAGE}/44326566/5a9af6c0224506fabc3fe5f6c4b5a33f2ac881e4.png[/img] Additionally, a few other stats are being reworked. The most notable change is to evasion. Now, you’ll have guaranteed dodges, which will block all incoming damage once per guaranteed dodge. There will still be a small chance to dodge like it was before. [img]{STEAM_CLAN_IMAGE}/44326566/49d3a3862c0d738fa7bdc817a1eea6c43b974dad.png[/img] I've already added ~40 new items, many of which are entirely unique with cool effects that can shape your entire run. Here’s a look at a few of them. [img]{STEAM_CLAN_IMAGE}/44326566/47b951dfc57f80b64b956026ae97d191259376c2.png[/img] [img]{STEAM_CLAN_IMAGE}/44326566/a66a8eb292c6d59535d9d9cd3f56bb8e5b0d8968.png[/img] [img]{STEAM_CLAN_IMAGE}/44326566/ba23c163b21023483afd613d6e27ddc36e93c820.png[/img] [img]{STEAM_CLAN_IMAGE}/44326566/49137fc7ad7f525276641651695593d4a90b8644.png[/img] [img]{STEAM_CLAN_IMAGE}/44326566/1a3d2511b14ecdd67b29949e8989e829cab57b61.png[/img] New characters? Yup! There will be ~10 new characters to play as. A few of them have... interesting effects that will really spice up the gameplay. There’s so much more I could talk about, like new spells, sound effects, character selection, the archive, and new quests, but I think it will be more exciting for you to discover them yourself. I know it’s taking a while, but I need some more time to finish it! [url=https://discord.gg/mv5k7hY6Qs][img]{STEAM_CLAN_IMAGE}/44326566/2407e9f71c4549848f38ff83b1baa3c16665ba97.gif[/img][/url] Patryk