Desert update: Update and changelog

[list][*] added The Desert car ![/list] [h1]Data[/h1] [h2]Added[/h2] [list][*] added Diag Chicanes for RoadTech, RoadBump, RoadDirt, RoadIce [*] added DecoCliffs for Dirt [*] added big DecoCliff blocs [*] added Small PlatformLoop Starts [*] added Items and blocs GateGameplay Desert [*] added a new car paint colorshift shading for Desert, Rally, Snow cars [*] added WaterWall Blocs on Dirt and Ice Cliffs [*] added colorization to the sponsor trim of big DecoCliff blocs [*] added Small LoopStarts Curve3In & Curve2Out [*] added TrackWall DiagChicanes [*] added DecoWall blocs with the 3 different Cliffs [*] added random visual variants for Big Cliff blocs [*] added big DecoCliffs one bloc wide [*] added Theme DesertGateGameplay [*] added Lightspots on SnowGateGameplay [*] added PlatformXXXLoopStart1x2 Straight and CurveOut blocs [*] added LoopStart1x2Curve1In (for all platforms) [*] added WaterRampZoneStraight, CurveIn, CurveOut with Dirt, Ice, Grass Cliffs [*] added StructureSupport are now colorizable [*] completed Platform's LoopStart1x2 Curves [*] added DecoWall LoopStart1x1 (and reorganised icons accordingly) [*] added RallyCastleRoadToOpen [*] added item DesertTrackBarrier [*] grouped all item barriers in one folder [*] added NPB variants for PlatformLoopStart 1X1 and 1X2 [*] added DecoWall LoopStart 1x1 and 1x2 Curves [*] added 5 difficulty (White Green Blue Red Black) colored stripes skins for stage blocs. [*] added Big DecoCliff Diags [*] added Big Cliffs DiagOutSmall [*] added LoopStarts and Wall variants with sponsor decals[/list] [h2]Fixed[/h2] [list][*] fixed broken Lightmap UVs on platforms' Cliff material [*] fixed holes created by small LoopStarts [*] fixed PalmTreePlacement on PlatformDirtSlope2Start [*] fixed inverted Signs on SpecialGates [*] fixed missing geometry on RallyRoadDirtHigh To RoadDirt [*] fixed vegetation placement on DecoCliff CornerOut18m [*] fixed PlatformSpecials have their wood replaced by Cliff [*] fixed RallyRoadDirt have their wood replaced by Cliff [*] fixed lightmap problems on wood walls skinned into Cliff [*] fixed NPB retrocompatibility of StageTechnics Lights [*] fixed platform blocs pillars are now skinned with Cliff [*] fixed platform Specials decals [*] fixed TriggerFX of item GateFinish8m too big [*] fixed Roads Dirt and Ice penalty blocs transforming wood into cliff [*] fixed items and blocs Screen2x3 and 155 are no longer showing as skinnable when in bloc skin mode. [*] fixed UV offset on Item CheckpointGateCenter24m[/list] [h1]Game modes and UIs [/h1][h2]Added[/h2] [list][*] Added Spring 2024 tracks for the offline mode [*] Added Desert Car in the block helper messages in-game and the settings menu [*] Replaced the Rally Car by the Desert Car in the Home Page [*] Added Desert gates for gamepad editor[/list] [h2]Changed[/h2] [list][*] Updated the Utah's flag [*] Improved the display behaviour of the start race menu in the campaign[/list] [h2]Fixed[/h2] [list][*] Added missing club tag next to the MVP name in the Ranked mode live rankings UI [*] Fixed master sound volume translation in settings[/list] [h1]Gameplay[/h1] [h2]Fixed[/h2] [list][*] Fixed car switch gates can cause massive boost [*] Fixed buggy cam7 switch during race [*] Fixed thumbnail of some blocks in map editor [*] Fixed analog decices not reaching 100% when smooth steering [/list]