Desert Revenant is a strategic Roguelike Deck Building RPG packing a huge variety of cards to do battle with. Think about your every move and make careful decisions in hand-crafted encounters as you cut deals with Jinn and humans alike in your adventures amongst the dunes of Elmyr.
[b]Greetings everyone![/b] [b]This is our biggest update yet and we want to first of all thank everyone for the invaluable feedback that we've been getting to help us shape the game into its best version yet.[/b]
[img]https://cdn.discordapp.com/attachments/740851354200965190/1126635231793922189/PatchNotes.png[/img]
[img]https://cdn.discordapp.com/attachments/740851354200965190/1126635231563231393/NewFeatures.png[/img]
[h3]We are thrilled to announce the addition of a new playable character: [b]The Combatant![/b] Prepare for intense battles and exciting gameplay as the Combatant joins the fray.[/h3]
The Combatant brings a truly unique experience to the realm of turn-based strategy games with innovative mechanics:
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[*] Weapon Swapping: The Combatant excels at adapting to any situation with her weapon swapping ability. Switch between a shield for defense, dual-wielded weapons for offense, or mighty greatswords for devastating strikes.
[*] Weapon Enchantments: The Combatant's has the prowess to empower her weapons with enchantments that enhance her spellcasting abilities.
[*] Different Forms: The Combatant has shape shifting abilities, gaining powerful perks in each form.
[*] Critical Strikes: The Combatant has the unique ability to deal Critical Strike damage, dealing devastating damage.
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[h3]Introducing the Valley of Thunders: Unleash Your Powers in a New Realm Ruled by Two Thunders![/h3]
The Valley of Thunders, a brand-new area that lies under the dominion of Two Thunders. Venture into this realm and confront a host of thrilling additions, including new enemies, NPCs with borrowable powers, a new mini-boss: the Nephilim, and an elite adversary known as the Asag, ruler of the underworld.
[img]https://cdn.discordapp.com/attachments/740851354200965190/1126635230455922738/GameplayChanges.png[/img]
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[*] Expanded the Reputation tree of the Sultanate and Scholars with 3 new unlockable points.
[*] Desert Encounters now yield better rewards and can also offer blessings.
[*] Enhanced the rewards system after defeating elite, mini-boss, and boss encounters, increasing the likelihood of obtaining higher-quality and rarer cards.
[*] Added 4 new challenging curses to elevate the difficulty of the runs even further.
[*] Curses now come with tier bonuses, rewarding you with extra score upon completing a run with a specific number of curses. Additionally, you can unlock powerful Genesis blessings by being victorious while afflicted with curses for an unparalleled advantage in your future runs.
[*] Reduced the score required to unlock new cards.
[*] Some talents are now unlockable through score.
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[img]https://cdn.discordapp.com/attachments/740851354200965190/1126646210355286087/BalanceUpdates.png[/img]
[h3]General changes[/h3]
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[*] Channel is now a state instead of a buff. It will not be affected anymore by Darkness and similar effects.
[*] Darkness cannot stack for more than 1 turn at a time.
[*] Reduced the damage of Image of Darkness by 1 (Jinn of Darkness ability), but it can no longer be mitigated by Armor and damage reduction effects.
[*] Soul Bomb (Soul of Desolation ability) now deals 8 damage when it expires (Was 10 previously)
[*] Suntouched (Extra enemy passive) will now apply 2 Burn instead of 3.
[*] Realm’s Ripper Nether Aura will now dissipate from all its targets once the Realm Ripper is defeated.
[*] Optimized the targeting algorithm of Sila, resulting in a reduced chance for her to inadvertently target herself.
[*] Jinn of Flames no longer uses Inferno on his first turn.
[*] Reduced the Mana cost of Magic Lamp and Gleaming Gems by 1.
[*] Cycle of Agony now applies Infect instead of Darkness.
[*] Divine Scroll: Ignite is now a targeted ability.
[*] Slightly reduced Duelist HP when faced on the first map.
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[h3]Leper spells balance changes[/h3]
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[*] Increased Armor of Spectral Shield’s first upgrade to 20. (Up from 18)
[*] Enemies no longer share healing if affected by Tainted Bond. Also, reduced damage sharing of Tainted Bond by 10%, but is now a permanent debuff that can stack.
[*] Increased damage value of Symbiosis when Evolved to 2 (Up from 1). Increased value of damage dealt upon cast of Symbiosis’ second upgrade to 3 (Up from 2). Also, reduced the Mana cost of Symbiosis by 1.
[*] Increased damage of Spear Burst from 9 to 11 and damage of Spear Burst’s first upgrade from 12 to 15. Spear Burst now applies 2 Lifeblood on each enemy (Up from 1).
[*] The Plague Bearer’s “Plague Wrath” passive ability will now trigger on the Plague Bearer’s begin turn and upon taking damage. Also, increased the counters of Plague Wrath to 2 (Up from 1) and to 3 (Up from 2) for the Plague Bearer’s first upgrade.
[*] Locust Blight now lasts for 3 turns (Up from 2). Locust Blight’s second upgrade now deals 16 damage upon cast (Up from 12).
[*] Larva’s Osmosis now leaches 2 from the Leper (Down from 3).
[*] Bone Armor (REWORK): Reduce damage from all sources by the numbers of stacks of Bone Armor. Whenever you take damage from any source, reduce the stacks of Bone Armor by 1. Does not affect Blood damage. Whenever a minion you control dies, increase the stacks of Bone Armor by 2.
[*] Added Leach as an additional effect to Drain Whip. Drain Whip’s first upgrade now deals X*5 damage (Up from X*3) and Drain Whip’s second upgrade now also applies X Plague to all enemies.
[*] Virulent Infestation now triples the amount of Plague stacks (Was doubling previously). Virulent Infestation’s second upgrade now Triple the amount of Plague stacks on all enemies.
[*] Well of Power’s first upgrade now applies 3 Strength (Up from 1), and Well of Power’s second upgrade now applies the effect to you and all your minions.
[*] Ghostly Apparition now applies Invulnerable to all allies when summoned.
[*] Reduced the Mana Cost of Wither to 2 (Down from 3). Wither’s second upgrade now applies 3 Enfeeble upon cast (Up from 2).
[*] In addition to its previous effect, Wound Lash now also deals 2 damage for each debuff evolved and heals all allies for 1 for each debuff evolved.
[*] Necrotize now also applies 1 Strength. Necrotize’s first upgrade now applies 3 Strength (Up from 1).
[*] Reduced Blood damage taken from Overwhelm by 1 (5 instead of 6).
[*] Demonic Shackles now applies 4 Max HP to the chosen minion. Demonic Shackles’ second upgrade now applies 6 Max HP instead of 4.
[*] Reduced amount of HP reduction to the Minion and increased healing received from Obscure Bargain. Reduced Blood damage taken and increased healing to your minion for Obscure Bargain’s first upgrade, while Obscure Bargain’s second upgrade now grants you either Strength or Resilience.
[*]Empower is now of Uncommon rarity (Was previously Rare)
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[h3]Leper talents balance changes[/h3]
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[*] Influx: On end turn, apply 1 Plague to all enemies, and whenever any debuff on an enemy is removed or expires, deal 2 damage to that enemy. (Previously was: On end turn, apply 1 Plague to each enemy that is already affected by Plague.)
[*] Vile Recoil: Whenever you discard a card, reduce its Mana cost by 1 for its next use and deal 4 damage to all enemies. Whenever you sacrifice a minion, apply 1 Lifeblood and deal 4 damage to all enemies. (Previously was: Whenever you discard a card, reduce its Mana cost by 1 for its next use and deal 2 damage to all enemies.)
[*] Damnation: Lifeblood stacks do not decrease every turn anymore. Lifeblood also deals damage equal to its number of stacks every turn. (Previously was: Lifeblood also deals damage equal to its number of stacks every turn.)
[*] Necromancer: Begin each battle with a random minion from your deck already summoned on a platform. (Previously was: Begin each battle with a Shadeborne with 15 HP on a platform.)
[*] Sordid Pledge: Whenever you heal, heal your minions for the same amount. (Previously was: Whenever you Drain HP from Lifeblood, heal your minions for the same amount.)
[*] Pandemonium: For every 4 Blood damage you take, gain 1 Strength and 4 Armor. (Increased Armor gain by 2)
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[h3]Seer spells balance changes[/h3]
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[*] Forbidden Realm Redesign: The Seer now benefits from spellcasting inside the Forbidden Realm, as he is no longer susceptible to Blood damage. Additionally, minions will no longer face automatic destruction within the realm. The Seer gains the ability to target enemies regardless of their presence within the Forbidden Realm. Moreover, enemies and minions sent to the realm will transform into Realm Wisps, temporarily disabling their spellcasting abilities for 1 turn, while also receiving a 10% increase in their maximum HP.
[*] Portal Fatigue: This debuff, lasting for 1 turn, prevents the wearer from re-entering the Forbidden Realm if they have recently visited it.
[*] Ethereal Duel’s first upgrade now grants 1 Mana.
[*] Imprison’s first upgrade now applies 2 Enfeeble (Up from 1)
[*] Paragon’s second upgrade now removes up to 2 random debuffs (Down from 3)
[*] Supremacy (REWORK): Choose a minion and step into the Forbidden Realm with it. Gain Spell Power for an amount equal to the Minion's current HP.
[*] Void Distortion now also deals damage to enemies outside the Forbidden Realm.
[*] Increased Wisp’s HP to 12 (Up from 10)
[*] Superstorm now deals even damage to all enemies and re-applies 30% of the Expended Runes.
[*] Spell Warp now casts the enemy’s basic attack twice. (Instead of once)
[*] Magnify Runes now triples the effectiveness of the Runes for one turn. (Previously was doubling the effectiveness)
[*] Elevate Power now applies 9 Spell Power. (Previously was 6)
[*]Increased Arcane Channeler’s HP to 16 (Was 12) and increase Concentration’s effectiveness. (Increases Chastise damage by 2 instead of 1)
[*] Redirect now applies Armor to the chosen minion.
[*] Holy Shield now applies Absorption Shield by default.
[*] Increased Arcane Surge’s damage to 9. (Up from 7)
[*] Increased the effectiveness of Cosmic Bulwark’s Armor gain to 4. (Up from 3)
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[h3]Seer talents balance changes[/h3]
[list]
[*] Divination now heals 8 before entering the Forbidden Realm. (Up from 4)
[*] In addition to its previous effect, Last Refuge now applies 6 Absorption Shield upon entering the Forbidden Realm.
[*] Mind Reach (Rework): Whenever you add a debuff on an enemy, also add 1 extra stack.
[*] Harmony: In addition to making your Absorption Shield 25% more effective, your minions now heal 100% more.
[*] Foretell: Foretell now reduces the Mana cost of the chosen cards by 1 for the remainder of combat.
[*] Outpouring: In addition to re-applying 25% of the Runes that you expend, also gain 1 random Rune for every 4 Runes that you cast.
[*] Infinite Cycle: This talent will now only trigger whenever you have 4 or more cards in your Banish Pile.
[*] Rune Mastery: Start each battle with 3 Runes applied on you (Up from 2) and now also add a random Rune to a minion upon summoning it.
[*] Ultimate Power: Each time you gain Spell Power, gain an additional 4 Spell Power (Up from 2)
[*] Ruminate: Ruminate will now apply 1 Spell Power and 2 Absorption Shield every turn on you and your minions. The effect will be doubled if channeling a spell.
[/list]
[img]https://cdn.discordapp.com/attachments/740851354200965190/1126635230669844591/UserInterface.png[/img]
[list]
[*] Revamped the entire User Interface of the battle for a much better combat experience.
[*] Revamped the User Interface of the dialogue scenes.
[*] Revamped the User Interface of the Wish Jinn providing a more intuitive experience with reduced interaction steps.
[*] Revamped the visuals and the User Interface of the Talent panel.
[*] Updated the User Interface of the Merchant.
[*] Revamped the entire Reputation panel.
[*] Added a new introductory scene for each map.
[*] Added new animated map icons.
[*] Reworked the paths on the map for a much cleaner look.
[*] Battle Log: Players can now have a comprehensive view of combat events. The Battle log is divided into four distinct categories to keep track of every action: General tab / Player actions / Minions’ actions / Enemies’ actions.
[*] Reworked the entire Main Menu / Character Select and Curse Panels at the start of the game.
[*] Updated the visuals of hover boxes.
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[img]https://cdn.discordapp.com/attachments/740851354200965190/1126635238559318066/ArtUpdates.png[/img]
[list]
[*] Sila’s appearance makeover.
[*] Jinn of Chaos appearance makeover.
[*] Jinn of Fate appearance makeover.
[*] Jinn of Creation appearance makeover.
[*] Jinn of Darkness appearance makeover.
[*] Jinn of Destruction appearance makeover.
[*] Jinn of Flames appearance makeover.
[*] Updated visuals for Realm Ripper.
[*] Updated visuals for Genesis.
[*] Updated visuals for the Genesis environment.
[*] Revamped Wish Jinn environment.
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[img]https://cdn.discordapp.com/attachments/740851354200965190/1126635230925684776/QualityofLife.png[/img]
[*] Added an option in the Settings menu to bypass the tutorial dialogue.
[*] Blessings from Desert Encounters and Wish Jinn can now stack.
[*] Player HP and gold will now be visible across all panels at all times.
[*] Faster loading times when clicking on map nodes.
[img]https://cdn.discordapp.com/attachments/740851354200965190/1126635238819377193/BugFixes.png[/img]
[list]
[*] Fixed a visual bug where the Mana cost from cards obtained from Eternal Summoner would be displayed with a blue background instead of red if the Leper has the Shadow Incarnate buff.
[*] Fixed a bug where giving Echo to Titan’s Dream would apply, then remove Stasis immediately from its target.
[*] Fixed a bug where the Duelist would remove his own Counterattack buff if he gets to play an extra turn.
[*] Fixed a bug where Omen of Origins would create an extra copy of a random card on the first turn if it is paired with Foretell.
[*] Fixed a bug where using Continuance on Flower of Remembrance would automatically trigger Flower of Remembrance and draw a card.
[*] Resolved a bug that allowed players to avoid Realm Rippers by restarting the battle.
[*] Fixed a bug where Viper Scales would negate Obliterate’s HP reduction.
[*] Fixed a bug where it was possible to Drain Lifeblood from an invulnerable target.
[*] Fixed a bug where enemies would sometimes ignore a minion with Taunt when the Taunt effect had been previously removed by Sandstorm.
[*] Fixed a bug where Rune of Chaos cards were added to the Draw Pile in the same order and were not shuffled.
[*] Fixed a bug where Magic Lamp’s Wish would add an extra stack to Grand Emergence.
[*] Fixed a bug where some Chaos cards would not return to the Discard Pile after using Endless Chaos.
[*] Fixed a bug where Channel counters were occasionally not being reduced as intended.
[*] Fixed a bug where defeating King of Vengeance whilst he is in the environment could cause the battle to continue.
[*] Fixed a bug where the player could not proceed after a certain Desert Encounter.
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We still have very exciting plans for the continuation of the game, there are still 2 more maps to come with tons of content to experience!
We are also expecting to push a small patch within the next couple of weeks for some visual updates as we will keep pushing better visuals along the way and optimized performance!
Thank you everyone again for your dedication to the game and we are here at all time to listen to your feedback!