Hello everyone! As I mentioned in the last [url=https://store.steampowered.com/news/app/2538880/view/4479486532875452510?l=english]DevBlog[/url], I've been hard at work making a series of adjustments to the camera and the game's difficulty settings. Today, I'm excited to roll out an update to the demo version. Please download the latest update and see the changes for yourself!
[h2]PATCHNOTE[/h2]
[h3]Adjustments[/h3]
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[*] [b]Camera Adjustments[/b]
[list]
[*] When not locked on, the camera now dynamically adjusts to ensure nearby enemies are within the player's field of vision.
[*] During lock-on or boss fights, the camera will center on the midpoint between the player and the enemy, ensuring both are always visible.
[/list]
[*] [b]Enemy Attacks and Alerts[/b]
[list]
[*] Melee enemies will now only attack if they are within the player’s field of vision; if out of sight, they will move into view before attacking. We've also refined the alerts for ranged enemy attacks.
[/list]
[*] [b]Block, Dash, and Jump Mechanics[/b]
[list]
[*] Blocking now nullifies all attacks if there is enough stance gauge.
[*] Dashes and jumps are given full invincibility frames, allowing players to avoid any attack if timed correctly.
[/list]
[*] [b]Expanded Input Windows for Perfect Guard and Instant Counters[/b]
[*] [b]Boss Mechanics - "Invasion Squad Captain"[/b]
[list]
[*] Adjusted hit reactions for the first phase: If the boss is staggered by a powerful attack or counter, players can continue the offense and convert the stagger into a combo. If players successfully launch the boss into the air, airborne combos will ignore the combo hit limit. (The boss will recover after a certain number of hits on the ground)
[*] Reduced stun values in the first phase to allow multiple super strikes; the second phase will trigger only after the boss's health drops below a certain threshold.
[/list]
[*] [b]Pause Menu now includes an option to reset to the current checkpoint.[/b]
[*] [b]Tweaks to running and forward jumping animations and speeds.[/b]
[*] [b]Adjusted scene lighting and color tone for an improved visual experience.[/b]
[/olist]
[h3]New Additions[/h3]
[olist]
[*] Added Japanese language support.
[/olist]
The current version is not yet the ideal and final state, and I will continue to improve it based on your feedback.If you have any feedback after trying the new version, please share it in the [url=https://discord.com/invite/gjhmdzdfM6]official discord[/url]! I'm super excited to hear your thoughts and continue improving Spirit X Strike together!