Demo Update 4

Whispers of the Eyeless

Whispers of the Eyeless is a strategy RPG set in a dark fantasy world full of secrets. Infiltrate the city of Aranthor and gather resources across its districts, slay enemies through turn-based combat, guide your cult to glory, and influence the fate of Aranthor by reviving the Dead Gods.

[b]General:[/b] - Cultists in main hall will change their position from time to time during the day - Added missing clicking sounds to some places - ! no longer persists when it shouldn't [b]Tales:[/b] - Prophet weapon damage lowered to 12 from 14 - Cooldown added to all Gifts - Lost and abandoned Tales no longer have experience penalty - Added tooltip info about status effects to associated Actions, Blessings and Gifts - Gifts now have a minimum Sanity cost of 20% of their base cost. UI will now show base cost, current cost, and when minimum is reached - Wild Dog will no longer stack critical chance for every enemy Both Channel Divinity and Aspects should give rewards that are not based on RNG, so effects have been changed to be more reliable [b]Channel Divinity:[/b] - Wrath encounter changed to +4 damage from +20% critical chance - Desire treasure now gives Evasion: +5% for Tale - Madness encounter gifts cost changed to -4 from -5 - Madness rest Initial Sanity changed to +20 from +10 [b]Aspects:[/b] BEFORE WRATH Critical chance: +10% Critical damage: +1 for Tale upon success DESIRE Special cooldown: -2 Initial block: +2 for Tale upon success MADNESS Sanity replenishment: 5 per turn Gifts cost: -1 for Tale upon success AFTER WRATH Damage: +2 (this combat) Counter: +1 (this tale) DESIRE Special Cooldown: -2 (this combat) Initial Block: +5 (this tale) MADNESS Gifts cost: -4 (this combat) Sanity Replenishment: +2 (this tale) We see that many actions are underperforming or are not used often; these actions have received buffs or reworks [b]Actions:[/b] - Standard Attack: enemy evasion reduction changed to -20% from -10% - Defensive Strike: +1 block - Savage Brand: critical chance (next turn) changed to +5% from +10%, lifesteal changed to +1 (this combat) from +2 (next turn) - Repentance: block changed to +12 from +10. - Not Today: +2 special added - Dominate: gifts cost reduction for first gift next turn changed to all gifts next turn - Prepare: critical chance (1 turn) changed to +20% from +10%, -10% evasion (1 turn) added - Encroach: enemy evasion changed to -25% from -20% - Reposition: enemy block changed to -12 from -10 - Turtle Stance: block changed to +6 from +5. - Furious Rage: protection changed to -2 from -1 - Pain is Pleasure: block changed to +6 from +5. - Open Their Eyes: protection changed to -2 from -1 Some Gifts right now are vastly better than other; some have been slightly nerfed while others have been significantly buffed. We also added cooldown to all of them to make sure stacking same Gift is not only viable option. [b]Gifts:[/b] - Bestial Laceration: critical chance changed to +20% from +25% - Lycanthropy: lifesteal changed to +6 from +5 - Howling Frenzy: critical damage changed to +10 from +5 - Teasing Flame: evasion changed to +20% from +25% - Gluttony: protection is increased by double of tale loot % value changed to protection +2 (this combat) and damage -1 (this combat) - Envy: special +2 changed to steal 5 health - Shimmering Shield: block +30 for one turn changed to block +10 and block replenishment +5 (this combat) - Mind Invasion: mania +2 changed to mania +4 - Maddening Reflection: enemy attacks have 25% chance to harm themself instead of Prophet changed to counter +4 (1 turn) and block +4 per attack received We want blessings to impact the Prophet power more and give options to allow more interesting and varied builds. Many buffs have been made to underperforming blessings, while others that were performing similar functions have been changed. [b]Core Blessings:[/b] - Greed: +1% Tale loot removed, enemy Critical Chance and Evasion changed to -5% from -2% - Smokescreen: Block changed to +10 from +8 - Maniacal Laughter: Sanity changed to +12 from +10 [b]Common Blessings:[/b] - Fang: damage changed to +4 from +3 - Cornered: damage per attack received changed +4 from +3 - Feasting: lifesteal changed to +2 from +1 - Bloodbath: critical damage changed to +6 from +5 - Bloodscent: critical chance changed to +20% from +10% - Retaliation: counter changed to +4 from +3 - Desperation: counter if no actions deal damage changed to +10 from +8 - Bloody Visage: Wrath aspect success changed to +30% from +25% - Keen Eye: Loot changed to +40% from +25% - Rigidity: Initial Block changed to +20 from +12 - Lasting Vigour: Block Replenishment changed to +4 from +2 - Thick Skin: protection changed to +4 from +2 - Perfect Form: protection per attack changed to +2 from +1 - Rapid Recovery: special cooldown changed to +4 from +2 - Collective Crescendo: special per enemy special activation changed to +6 from +4 - Evasive: evasion changed to +20% from +10% - Promises, Promises: desire aspect success changed to +30% from +25% - Stability: initial sanity changed to +30 from +25 - Favoured: gifts cost +5 changed to damage +4 after critical attack and protection +4 after evasion for next turn, does not stack - Ardent Devotion: sanity replenishment changed to +8 from +5 - Chittering Whispers: enemy special cooldown changed to +4 from +2 - Vulnerability Sight: mania per enemy special activation changed to +6 from +4 - Gods’ Vengeance: gifts cost per attack received changed to -6 from -4 - Hypnotic Gaze: madness aspect success changed to +30% from +25% [b]Rare Blessings:[/b] - Resurgent Beast: revive health changed to 50 from 40, overkill wont lower healing value anymore - Voracious Pounce: Bypass: criticals bypass enemy protection changed to bypass: enemy protection - Desire’s Covenant: tale loot increases Initial block and evasion by 10% of its value changed to block: +10 per evasion - Dark Imitation: steal: 50% of enemy initial block changed to steal: up to 10 of enemy block each time enemy receives it - Identity Thief: steal of evasion and critical chance changed to 10% flat from 25% of base value - Fractured Psyche: health per enemy special activation changed to +8 from +6