As a novice wizard, discover the intricate world of Scrabdackle and experience the impact wizardkind has unknowingly had upon it. Scrabdackle is a hand-drawn, non-linear adventure with a vast, intricate overworld, tight and responsive combat, cheeky banter, and pages of lore to discover.
[b]The Blustergust Ridge region has been added to the demo![/b]
[i]Travel to the windy canyons at the base of Mt. Blustergust to find a new part of Scrabdackle, filled with new challenges to beat and characters to meet.[/i]
[u]New content this update[/u]:
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[*] A new region, with its own soundtrack and unique environment
[*] 4 new enemies
[*] 1 new miniboss
[*] Several new unique NPCs and landmarks
[*] 14 new lore entries
[*] Many new challenges, quests, and collectibles
[*] A new spell to learn
[*] 4,000 words of dialogue
[*] A new type of challenge/obstacle I'll let you discover for yourself...
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To find Mt. Blustergust, make your way northeast from either the Ducklands or the Rubble Ruins.
(Note - a major piece of new content may [i]seem[/i] like it's not new if you don't have the Dashing Boots yet. If so, I'd recommend going to grab them afterwards for an extra surprise!)
[u]Other key changes and improvements[/u]:
[list]
[*] A new lighting system has been added to make caves dark and dim areas more atmospheric
[*] A few older music tracks have been updated with a fresh coat of aural paint
[*] A huge variety of bugfixes are in place!
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This will be one of the last content updates for the demo - I'd [i]like[/i] to add in a little more Ducklands content and another player spell ability or two to tie things off in a state I'm happy with for the remainder of update-less development, to better show off the spell swap system, but TB on when that will be.
See you on the ridge!
Jake
[list]
[*] [url=discord.gg/bUY6HP8]Join the community on Discord![/url]
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