Demo Update 2: Blustergust Ridge!

Scrabdackle

As a novice wizard, discover the intricate world of Scrabdackle and experience the impact wizardkind has unknowingly had upon it. Scrabdackle is a hand-drawn, non-linear adventure with a vast, intricate overworld, tight and responsive combat, cheeky banter, and pages of lore to discover.

[b]The Blustergust Ridge region has been added to the demo![/b] [i]Travel to the windy canyons at the base of Mt. Blustergust to find a new part of Scrabdackle, filled with new challenges to beat and characters to meet.[/i] [u]New content this update[/u]: [list] [*] A new region, with its own soundtrack and unique environment [*] 4 new enemies [*] 1 new miniboss [*] Several new unique NPCs and landmarks [*] 14 new lore entries [*] Many new challenges, quests, and collectibles [*] A new spell to learn [*] 4,000 words of dialogue [*] A new type of challenge/obstacle I'll let you discover for yourself... [/list] To find Mt. Blustergust, make your way northeast from either the Ducklands or the Rubble Ruins. (Note - a major piece of new content may [i]seem[/i] like it's not new if you don't have the Dashing Boots yet. If so, I'd recommend going to grab them afterwards for an extra surprise!) [u]Other key changes and improvements[/u]: [list] [*] A new lighting system has been added to make caves dark and dim areas more atmospheric [*] A few older music tracks have been updated with a fresh coat of aural paint [*] A huge variety of bugfixes are in place! [/list] This will be one of the last content updates for the demo - I'd [i]like[/i] to add in a little more Ducklands content and another player spell ability or two to tie things off in a state I'm happy with for the remainder of update-less development, to better show off the spell swap system, but TB on when that will be. See you on the ridge! Jake [list] [*] [url=discord.gg/bUY6HP8]Join the community on Discord![/url] [/list]