[h2]š Pimp My Bot + Diamond Trophy[/h2]
[i]Another update for the demo, and not the least!
In fact, it's the biggest update since the demo's launch[/i].
[h3]š ļø The "[b]Pimp My Bot[/b]" garage opens its doors![/h3]
[img]{STEAM_CLAN_IMAGE}/42187871/71a89f5ae8e4d19b81dae4861233ead0cfb309d6.png[/img]
Here you can [b]spend your screws[/b] to [b]buy splendid hats[/b].
It's designed as a level, so you can visit it as you like, and maybe even discover some secrets?
[img]{STEAM_CLAN_IMAGE}/42187871/a1395ddc6d6031aeaa7c14e5863db6317d17e2ef.png[/img]
It's also an opportunity to learn more about the game, and get [b]tips from the mechanic[/b].
[h3]š New Diamond Trophy[/h3]
If you like [b]challenges[/b], this is the trophy for you!
But be warned, it's much[b] harder to get than the gold trophy[/b].
[img]{STEAM_CLAN_IMAGE}/42187871/c385ceee0ade857e60729d874c7caa0d947d8160.png[/img]
You don't need to unlock any of the diamond trophies to complete 100% of the game, and this trophy is only visible at the end of the level if you obtain it.
Will you be mad enough to reach 110%? š
[h3]š„ Improved Dash[/h3]
To improve the understanding of dash and what it entails in the game, we've made [b]several important changes[/b]:
[list]
[*] [b]Added a dynamic hit counter[/b] when a character breaks blocks
[*] Added a visual on the character and a sound effect when the combo fails (block destroyed too slowly)
[*] There are now [b]two different tutorial levels for learning dash[/b]. One for learning the basic principle, 3 blocks broken quickly gives a dash that lets you go fast. The second level teaches you how to use your dash to break blocks, even those not of your own type
[*] [b]New speed level added[/b] between these two tutorial levels, allowing you to practice your dash before learning the subtleties in the next level
[*] Sound effects changed for combo hits
[/list]
[img]{STEAM_CLAN_IMAGE}/42187871/bd762a136a8d2b4130a3b362ae809d1fc3c70dd4.png[/img]
[img]{STEAM_CLAN_IMAGE}/42187871/61143a34af63d5d11ecb529a9792fee9fb61bb2f.png[/img]
[h3]š Completion[/h3]
From now on, when you return to the world map after completing a level, [b]an animation is played to confirm the trophies you've just unlocked[/b]. In addition to this, the complete list of your trophies is displayed, making your progression through the levels clearer.
š [b]Many thanks for your support[/b], we hope you enjoy this update! š
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[h3]š“ Breaking Changes[/h3]
[list]
[*] New time attack level added at the start of the game
[*] Add a tuto section to enforce comprehension on the dash mecanic
[*] Add tuto as a part of the progression
[*] World map revamped to add the two new levels + add more screws around to be able to buy the hats
[/list]
[h3]šÆ New Features[/h3]
[list]
[*] New feedbacks when breaking blocks & accumulating combo points
[*] New feedback on failed combos
[*] Add the Garage: the game's shop for cosmetics
[*] Add diamond trophies (Hidden trophies, even harder than gold ones)
[*] Add a completion hint in the WorldMap to help players to keep track of their progress
[*] Add secret passages in puzzle levels to help players discover the mecanic before getting into a time attack level
[*] Add a feedback when a trophy is newly obtained in the world map on the level's entry
[/list]
[h3]š Bug Fixes[/h3]
[list]
[*] Fix being able to collect screw during level transitions
[*] Fix camera & button physics bugs when playing with a low fps count
[*] Fix a bug that lock you in the score menu after mapping the inputs
[*] Fix the game crashing when spaming the button to load/overwrite a save
[/list]
[h3]š ļø Other Changes[/h3]
[list]
[*] Revamp level 4 to make it shorter and less frustrating
[*] Little changes in level 1 to make it different from the level 0 added before
[*] Make jump arrow graffiti broader
[*] Make camera anticipation even bigger to help players see what is coming
[*] Remove the transparent fog on top of levels (For performance reasons & to help video encoder make better videos of the game)
[/list]