[h2]š Character selection + Dash upgrade[/h2]
Hello, it's us again! š
For this 2nd update of the demo, we've focused on the characters.
Introducing [b]St0nks and Pepper[/b]!!
[img]{STEAM_CLAN_IMAGE}/42187871/8fa6094530eee90e366bbbbb5a24ab806bbe0f8c.png[/img]
We've also done a lot of work to make getting a dash clearer and more pleasant.
The added sound and visual effects do just that, and make the game even more enjoyable!
[img]{STEAM_CLAN_IMAGE}/42187871/88cec0b2d1d37a7c6bcedf3e279bd646b55340f7.gif[/img]
Many thanks for your support. Thanks to it, the game is improving by leaps and bounds! š
[h3]šÆ Important changes[/h3]
[list]
[*] Added character selection screen
[*] Added sounds and visual effects to make getting a dash clearer
[*] Added P1/P2 visual hint above characters to quickly identify one's own
[*] Application of red/blue colors for player1/player2 to characters in the world map and to character titles in the various menus
[*] Redesign of SAS to identify it more easily according to the character played
[*] Level design changes for the last section of the lab for learning dash
[*] Save data reset following a structural change in the code
[/list]
[h3]š ļø Other changes[/h3]
[list]
[*] Fix joystick management in menus
[*] Change of confirmation keys in menus
[*] Added ability to skip animations at end of time attack levels
[*] Redesign of the UI indicating that the level can be restarted
[*] Added a door and changed the order of levels in the last section of the worldmap
[*] Enlarged screw collect area
[/list]