Demo Reopened and Beta Version Update

Greetings players! It's been a while. Over the past few months since the demo was taken down, we have been hard at work fixing issues from the previous build and improving the core gameplay loop. Today, we're excited to announce the demo will be available again! The game has also now entered beta, with various systems being more complete. We welcome everyone to come try out the new gameplay modes and content! Here's a quick overview of changes and new features in this build: [h2]New Modes[/h2] In addition to the original training mode, we've added an adventure mode with more randomness and core gameplay, as well as an endless mode for pushing your limits through unlimited challenges. [img]{STEAM_CLAN_IMAGE}/43223348/9ed4b2b7a460185f408ddd7d22077ee9179db767.png[/img] Although only some levels are available in the current demo, we'll continue updating it and work hard to deliver more content in the full release! [h2]Randomized Maps[/h2] [img]{STEAM_CLAN_IMAGE}/43223348/f67b25bbe56a62de7ff3abdc4a22c137af3ccb21.png[/img] Unlike the fixed training maps previously, the new modes feature procedural generation for more diverse gameplay each run. [h2]Quest System[/h2] The new quest system provides objectives and rewards for each map. Players can pick missions and levels suiting their party's needs, adding more strategy to map selection. [img]{STEAM_CLAN_IMAGE}/43223348/6f5f281900d15b29653e2725df2b218cfc30c8a9.png[/img] [h2]Voidmist System[/h2] The Voidmist system is another core feature. In this version, we've improved it to create an experience unlike other games. [img]{STEAM_CLAN_IMAGE}/43223348/c7d3250f852d7c23f91a2c51a2c7dd41d59fd95d.png[/img] In short, Voidmist gradually increases as players explore the map. With higher Voidmist levels, enemies have a chance to gain Voidmist enhancements, requiring more careful path selection strategies. Voidmist effects also differ each run, incentivizing repeated play. [h2]Card Upgrades[/h2] Campfires now offer card upgrades with branching choices, in addition to healing. [img]{STEAM_CLAN_IMAGE}/43223348/793dab12dede714cbd053f013f8b96d406be680d.png[/img] [h2]Multi-Character Combat[/h2] [img]{STEAM_CLAN_IMAGE}/43223348/92e39a4d6a3ba37bb488eac0884df09395554eee.png[/img] Based on feedback, we've streamlined the combat flow when using multiple characters, removing the need to activate each character every turn. But you can still adjust turn order mid-fight. This should reduce the operational burden while retaining strategic depth. [h2]Other[/h2] The above covers only some of the changes. Here are some other updates to discover in-game: [list] [*] UI improvements [*] New music/sound effects [*] More cards and enemies [*] Ending screen [/list] We hope you'll enjoy all the new content! Please let us know your thoughts. Thank you for your continued support!