Clonizer combines Hex-based tactics and roguelike deckbuilding! Play cards, manage clones, explore unique charming planets and outsmart aliens. Craft a powerful deck through your expedition and Clonize the universe to become employee of the month of CLONPO!
Hey Clonees! As we draw closer to our Early Access release, we're focusing more on the mechanics and balancing aspects of the game. Here are the changes reflected in the demo version:
[h2]Demo Patch Notes v0.5.6[/h2]
[h3]Mechanics & Balance[/h3][list]
[*] Musprouts now use an action to unburrow. Their health is reduced by 1. Their spawn rate is increased accordingly.
[*] FFOs now attack for a bit less damage on their first two attacks.
[*] Enemies spawn a bit further away from Clonizer on level starts. Enemy starting spawn powers are reduced slightly.
[*] On the Reinforcement mission, Faultee raids start weaker and grow stronger over time.
[*] Backup Shields is now common. AdaptoShield is rare. Reduced AdaptoShield’s shield rate.
[*] Decreased DUPE-Buffer’s shield by 1.
[*] MutaTank is buffed.
[*] Changed Craftee’s Hull Spray goody.
[/list][h3]Player Experience[/h3][list]
[*] Improved sound effects.
[*] Tip shown before a level starts is now visible for longer.
[/list][h3]Bugfixes[/h3][list]
[*] Fixed an issue that caused the game to get stuck on the loading screen when an Extermination mission takes place in Desert Planet.
[*] Fixed some props not appearing correctly on Reinforcement mission.
[*] Craftee Hull Spray no longer adds another +30 hull whenever the game is loaded from a save.
[*] Abandoning when on the galaxy map works properly again.
[/list]
[img]{STEAM_CLAN_IMAGE}/44268682/5c8f6e0f3e45cd0254d85e94f32003c72f18a461.png[/img]