Clonizer combines Hex-based tactics and roguelike deckbuilding! Play cards, manage clones, explore unique charming planets and outsmart aliens. Craft a powerful deck through your expedition and Clonize the universe to become employee of the month of CLONPO!
As we joined the #TurnBasedThursdayFest, we wanted to address one of the most common feedback we received during our demo period, which was how each mission felt very similar to each other: They eventually all boiled down to moving Clonees to certain places on the map. This changes now! We reworked all three missions to each have their unique identity, playstyle, and feeling. And we aim to add new missions to the game as we move forward.
We highly recommend to you to check them out!
[i]Below are the combined notes from both versions v0.5.4 and v0.5.5. We've released them only a few days apart.[/i]
[h2]Patch Notes v0.5.5[/h2]
[h3]Mechanics & Balance[/h3][list]
[*] Replaced Shield Generators mission with a new Reinforcements mission.
[*] Reworked DUPE Collect mission completely.
[*] Reworked Training Camp mission into Extermination.
[*] Rebalanced and reworked many cards.
[*] Added 15+ goodies to the demo. Changed CLONPO-Air goody.
[*] Clonee Monument now has a range of 1.
[/list][h3]Player Experience[/h3][list]
[*] Mutation cards no longer glow if there isn’t a mutatable unit on the planet. Damage cards do not stop the end turn button from filling if there isn’t a valid visible enemy.
[*] Swapped the position of abandon and return buttons on the pause menu.
[*] During the ranged attack targeting, color of FFOs and unit health bars are now dimmed correctly.
[*] When multiple units get in line to fight, dying units will now fall behind fighting units.
[/list][h3]Bugfixes[/h3][list]
[*] Playing Chili Pepper on MutaCube no longer breaks the game.
[*] Moving the camera no longer causes the cards to hover/unhover incorrectly.
[*] Pressing the confirm button multiple times on the goody swap interface no longer causes issues.
[*] If the first Faultee encountered is Super Faultee at the Teleportal mission, it no longer triggers Cloneestructor dialogue, causing a weird visual bug.
[/list]