Demo Patch Notes, December 10th 2024

Dark Deity 2

Verroa is a peaceful continent on the brink of war as the Asverellian Empire seeks to expand - at your homeland’s expense. Command unlikely heroes, fight challenging turn-based battles, and watch hardship forge iron into steel. Dark Deity is back, bigger and better than before!

Here are the first patch notes for the DD2 demo! We've got a long way to go before the game is fully where we want it, but I wanted to act on some of the higher priority stuff quickly for y'all while the demo is live. Also, quick reminder that campaign customization is already live, meaning if you want to tackle the demo chapters with exceptional difficulty or tweak things for a new run you can do so. The sandbox is built to reward creative play, so levels can be tackled at extremely high difficulties with the right team compositions! [h3]Content[/h3] [list] [*] Included 2 additional story scenes from the start of Chapter 5 [/list] [h3]Features[/h3] [list] [*] Added a codex that explains stats and effects (planning to expand tooltips in the future as well) [*] Added the option to disable turn limits for maps that don't have a turn-based victory when starting a playthrough [*] Added the option to select rolled or linear stat leveling when starting a new playthrough (RNG vs. Set) [*] Added a hover-over display for shop items and weapons that displays stats or purpose [*] Added ability ranges to several menus [*] Enemies that have their range showing now glow purple [*] Added a button to open/close all enemy ranges (Y on PC, Select/Back on controller. Also in the context menu) [*] The Devoted class now uses Axes [*] Weapon type is now displayed on the Class Tree menu [*] Class attack range is now displayed on the Class Tree menu [*] Added additional indication for when rune storage is empty [*] Clicking a player unit with no actions left opens their unit information page [*] Moved several objectives in Chapter 2 and made the boss more clear [/list] [h3]Bug/Functionality[/h3] [list] [*] Fixed an issue with equipping rings when only 1 ring is in storage [*] Fixed some issues with UI clipping with eachother and off the map (some more work to be done here) [*] Fixed an issue that allowed runes to be slotted without having a rune to slot [*] Fixed an issue with shop icons showing up wrong [*] Fixed a crash in chapter 4 when picking certain routes [*] Fixed a variety of visual glitches [*] Fixed an issue with selecting a unit in the elixirs menu also attempting to apply the elixir immediately [*] Fixed a crash in the base menu when toggling between controller and mouse controls in certain contexts [*] Fixed an issue with weapons and resources persisting through starting a new game without resetting game (certain things may still be replicated here, still working through making sure everything possible gets reset) [*] Fixed an issue with Saxon’s Call the Storm not targeting correctly, also buffed the ability [/list] Planning to act on many more pieces of feedback and bugs that have been reported, but trying to get to some of the higher priority stuff first, thank you all again for taking the time to play the demo!