Demo Patch Notes 2022-06-09

LONE RUIN

Venture into an old, magical ruin to seek an ancient power in this highly replayable roguelike twin-stick shooter. Optimise spells and build ultimate combos to defeat twisted monstrosities and delve deeper into the Lone Ruin.

[h1]Patch notes for Lone Ruin 2022-06-09[/h1] Based on your feedback, here's a few fixes and adjustments! [list] [*] Leaderboards are now separated by difficulty. [*] Easy difficulty now gets upgrades faster and has a few more enemies. [*] Slightly Reduced Enemy melee hitbox size and timing. [*] Fixed bug where you couldn't dash for a long time after shooting a Fire Ball and some other spells. [*] Boomerang Spell is now a starting spell and has been buffed. [*] Rail Spell now scales with Radius. [*] Barrage Spell buffed. [*] Cold Dash trail damage nerfed. [*] Changed Enemy Projectile Look to make them more distinct. [*] Fixed a Bug that caused an error log every frame. Might make the game more performant. [*] Worm enemies should get stuck less often. [*] Gold Magnet effect reduced. [*] Base pull radius and force increased. [/list] Thanks to everyone who has played so far! Keep the feedback coming! <3 /Hannes