Demo Patch Note v0.5.3

Hello Tacticians! We’re still grateful to see that you’re enjoying the Skygard Arena demo! We’re continuing the hard work on improving the experience and fixing bugs you’ve sent us on the hub or [url=https://discord.com/invite/2VtCTVgbzh]Discord[/url], thank you for your vigilance! You’ll find below the full changelog. [h2]UI/UX Improvements:[/h2] [list] [*] Added a counter to the timeline showing how many rounds a Champion has to wait before respawning (0 means they’ll respawn on their next turn). [*] Improved loading screen: you will now either get a short animated screen or a screen representing the Arena on which you’ll play. [*] Added a Victory/Defeat animation at end of a game. [*] Improved the banners shown when casting a spell, now showing whether it’s your Primary, Secondary or Ultimate action. [/list] [h2]AI:[/h2] [list] [*] Fixed several bugs which were degrading the experience against the Experimental AI. [*] The AI can now select Jorn Predator in both Classic and Experimental modes! Fingers crossed you don't end up facing the Raine Poison Witch, Daerio Renegade, and Jorn Predator composition! 😈 [/list] [h2]Fixes:[/h2] [list] [*] Fixed a lot of issues (though probably not all of them) for Aerica’s sentry. [*] Fixed a lot of cases (though probably not all of them) when you could not capture a Pillar with a Conqueror token when your Primary action was not available. [*] Many other gameplay and environment issues have been fixed. [/list] Thank you for playing [i]Skygard[/i] and see you soon in the Arena!