A blend of classic mechanics. A love letter to the past. A tasty new fusion of elements. Punch, Throw, Catch, Grow, and maybe play a tune!
Hi all. Time for a bit of mixed news.
To be honest I always knew October 1st was too early, but I was hoping things would go a little more smoothly!
I had to move, and find a part-time job, and deal with other things. My engine has gone through several updates, which has been great, but I've also had to deal with a variety of issues in regard to that. Basically, life's hard, but I've been doing valuable and necessary work.
Everything I'm working on right now is going toward a [b]full public demo[/b], not just for beta testers. Keyboard input, for the many people without a controller. Music and sound design, and gameplay not seen in the currently outdated trailer. (Dungeon, boss fight, side quests, etc.)
Homegrove IS coming. Hope you keep it in your heart, or at least, the back of your mind.
Thanks for tuning in! =)