Defold 1.2.189 has been released

Defold

Defold is a free and open game engine used for development of desktop, mobile and web games.

This new version can be downloaded by opening Defold and allowing the editor to self-update. All releases can be downloaded at: https://github.com/defold/defold/releases Official forum thread with complete update notes: https://forum.defold.com/t/defold-1-2-189-has-been-released/69707 [h1]Defold 1.2.189[/h1] [b]Engine[/b] Issue-3692 - Added: Added support for uniform arrays Issue-5874 - Fixed: Bob: Avoid building of textures which are not used in components Issue-6092 - Fixed: Make string output consistent in userdata objects Issue-6093 - Fixed: Do not throw Unable to play animation error, when changing texture for sprite Issue-6106 - Fixed: Fixed fallback when live update fails to load .dmanifest Issue-6116 - Fixed: Better responding to Audio Session Interruptions on iOS Issue-6117 - Fixed: Bob: Don’t calculate a cache key if the resource cache is disabled Issue-6119 - Fixed: Bob: Ignore the build cache for basic copy tasks Issue-6120 - Fixed: Bob: Improved the require parser to better handle trailing commands Issue-6132 - Fixed: Add resource.get_text_metrics() Issue-6136 - Fixed: Updated some of the API docs Issue-6147 - Fixed: Always release the mesh buffer resource Issue-6099 - Fixed: NE: Added dmGameObject::PostDDF, dmMessage::PostDDF helper functions Issue-6102 - Fixed: NE: Added dmScript::IsQuat and dmScript::IsMatrix4 Issue-6121 - Fixed: NE: Add dmScript::UrlToString to dmsdk for easier error reporting Fixes for source code support when building locally Issue-6091 - Fixed: Source: Target only x86_64-darwin until official M1 support Issue-6095 1 - Fixed: Source: Converted easy_install packages to pip packages