Defold is a free and open game engine used for development of desktop, mobile and web games.
This new version can be downloaded by opening Defold and allowing the editor to self-update.
All releases can be downloaded at: https://github.com/defold/defold/releases
Official forum thread with complete update notes: https://forum.defold.com/t/defold-1-2-189-has-been-released/69707
[h1]Defold 1.2.189[/h1]
[b]Engine[/b]
Issue-3692 - Added: Added support for uniform arrays
Issue-5874 - Fixed: Bob: Avoid building of textures which are not used in components
Issue-6092 - Fixed: Make string output consistent in userdata objects
Issue-6093 - Fixed: Do not throw Unable to play animation error, when changing texture for sprite
Issue-6106 - Fixed: Fixed fallback when live update fails to load .dmanifest
Issue-6116 - Fixed: Better responding to Audio Session Interruptions on iOS
Issue-6117 - Fixed: Bob: Don’t calculate a cache key if the resource cache is disabled
Issue-6119 - Fixed: Bob: Ignore the build cache for basic copy tasks
Issue-6120 - Fixed: Bob: Improved the require parser to better handle trailing commands
Issue-6132 - Fixed: Add resource.get_text_metrics()
Issue-6136 - Fixed: Updated some of the API docs
Issue-6147 - Fixed: Always release the mesh buffer resource
Issue-6099 - Fixed: NE: Added dmGameObject::PostDDF, dmMessage::PostDDF helper functions
Issue-6102 - Fixed: NE: Added dmScript::IsQuat and dmScript::IsMatrix4
Issue-6121 - Fixed: NE: Add dmScript::UrlToString to dmsdk for easier error reporting
Fixes for source code support when building locally
Issue-6091 - Fixed: Source: Target only x86_64-darwin until official M1 support
Issue-6095 1 - Fixed: Source: Converted easy_install packages to pip packages