Dead Age 2 Version 1.1.1 - Small Improvements

Dead Age

Survive the zombie apocalypse with a “Final Fantasy” turn-based combat and permanent death! Manage survivors, craft materials, and make difficult decisions. Defend your camp against hordes of the undead to prevail in this non-linear rogue-lite (comparable to FTL). Innovative Indie Survival-RPG!

[img]{STEAM_CLAN_IMAGE}/36253678/f36ae5e65e27481e6aa1bab37c43e3377313533d.png[/img] https://store.steampowered.com/app/951430/Dead_Age_2/ Dear Survivors, [img]{STEAM_CLAN_IMAGE}/36253678/7ae928ec8bdefae7e957e5e1a613aeac18f128c8.png[/img] In the last weeks there were some small customer requests. We now present some small improvements with the new update for Dead Age 2. Meanwhile we are working on the next Dead Age and you can continue to post your suggestions here. https://steamcommunity.com/app/951430/discussions/0/4246299157482132600/ Don't forget our last big updates in the last month. Here we created the difficult survival options for Dead Age veterans and have improved the higher skills. If you want to support us now, [i]please write a review[/i], so that we also survive on our huge quest. It's really hardcore difficulty level for developers to survive with masses of indie games on Steam. [img]{STEAM_CLAN_IMAGE}/36253678/eceda4c8f89de2b102442e32a27cbd6c35ad21d1.gif[/img] [list] [b]Improvements[/b] [*]increased the resistance and health value for escorted medics but also reduced the strength of the buffs they gave to player's party [*]improved quest marker and task updates for the "Independent Spy" quest since some players had problems finding the next clues [*]the quest to get the votes from the merchants will now properly show a count update when the player got a new vote [*]adjusted the starting skill points for Hank and Jane when they join the player to make them more adjusted to the skill levels of other survivors [*]changed: the skip tutorial button would already be active by default in a save slot even if the player didn't finish a tutorial run [*]changed: the talk function in the bar screen can now be triggered with left click anywhere and not specifically on the portrait [*]added an additional backup file that is saved when a new day/night begins [*]added two new speech bubbles in combat that helps the player with using the right tactic against certain enemies [*]small improvements for French, Portuguese and Spanish Spain localization [*]added an additional backup file that is saved when a new day/night begins [/list] [list] [b]Bugfixes[/b] [*]fixed that after one faction becomes hostile due to the story you could still encounter events that allowed regaining reputation for that faction [*]fixed some merchant combatants in events could have "No one" displayed as their faction [*]fixed issue with Lana's request (during Tessa's quest) regarding the rescue of her boyfriend when the rescue happened before the time limit but the talk to Lana happened after the time limit [*]fixed side quest "Savior" briefing dialogue would show the map zoom to target location only on first occasion in contrast to other side quest briefings [*]fixed that the graveyard sequence didn't work properly when a temporary camp member was present [/list] If you have any problems, please use the forum. https://steamcommunity.com/app/951430/discussions/1/ And you can always visit us in discord: [url=https://discord.gg/5n6sdcJ]DISCORD[/url] Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/