Day One Patch

Legend of Peks

The Legend of Peks is a game made using RPG maker MZ in under 100 hours. For the streamer IHasPeks.

[h2]Check the changelog below for a list of updates included in version 1.14 of Legend of Peks[/h2] [h3]Changes[/h3] + Updated engine version + Added discord rich presence + Added Steam Achievements + Added Support for DLC content + Increased G limit from 999 > 9999 + Added a toggle to change active time battle modes (you can now swap between active mode and wait mode) [list] [*] in active mode. time advances even while inputting commands [*] in wait mode. time freezes when it is your turn or the enemy turn [/list] + Added multiple speed increments for ATB charge time + Changed battle tutorial text to include these new changes + Added a secret dialogue if you are powerfull enough to defeat the training dummy * Changed the outside colour pallette of the game to be less saturated and more lush * Adjusted font size for better readability * New default settings have been applied - Removed waterfall area from postgame - Removed all instances of personally identifiable information - Removed temporary fixes used to aid progression in prerelease versions of the game - Removed TouchUI from settings [h3]Fixes[/h3] * Fixed a bug where the game would crash after completion * Fixed a bug where data for the ending cutscene was still present after reloading a finished save * Fixed a crash when trying to battle pepper for the second time * Fixed a bug where the training dummy would only full heal once. * Fixed a bug where terrain would be inpassable when going back to the fallen temple during postgame