Changes since 2.2.0-138:
[list]
[*] Armour units will now prioritize movement orders over collision avoidance
[*] Armour units will no longer sometimes fly into orbit when reaching their destination
[*] Spider animation fixes
[*] Fixed a possible level editor crash when editing the landscape
[*] Fixed an incompatibility with systems using a Colemak keyboard layout
[*] Implemented a new Field of View option in Graphics settings
[*] Implemented a new FPS Limit option in Screen settings, to allow running with vsync disabled and a capped framerate
[*] Implemented a new Variable Rate Shading option in Graphics settings. This feature is experimental and is disabled by default. It requires the Vulkan renderer and driver support for VK_KHR_fragment_shading_rate with support for pipeline fragment shading rate control. This feature can improve performance for rendering meshes that don't need precise per-pixel shading.
[*] Updated ANGLE and other contributing libraries
[/list]