Darwinia 2.2.0-169 bugfix release

Darwinia

Combining fast-paced action with strategic battle planning, Darwinia features a novel and intuitive control mechanism, a graphical style ripped from 80's retro classics like Tron and Defender, and a story concerning a tribe of nomadic sprites trapped in a modern 3D world.

Changes since 2.2.0-138: [list] [*] Armour units will now prioritize movement orders over collision avoidance [*] Armour units will no longer sometimes fly into orbit when reaching their destination [*] Spider animation fixes [*] Fixed a possible level editor crash when editing the landscape [*] Fixed an incompatibility with systems using a Colemak keyboard layout [*] Implemented a new Field of View option in Graphics settings [*] Implemented a new FPS Limit option in Screen settings, to allow running with vsync disabled and a capped framerate [*] Implemented a new Variable Rate Shading option in Graphics settings. This feature is experimental and is disabled by default. It requires the Vulkan renderer and driver support for VK_KHR_fragment_shading_rate with support for pipeline fragment shading rate control. This feature can improve performance for rendering meshes that don't need precise per-pixel shading. [*] Updated ANGLE and other contributing libraries [/list]