Darkout Patch 1.2.7 Released!

Darkout

Crashed and alone on a world mankind tried to leave behind, Darkout challenges players to survive on Illuna, in harsh, procedurally generated biomes, utilizing the game’s sandbox features to build shelters, craft weapons, and research new technologies.You are not alone.

[b]Hello to members new and old![/b] As it’s been some time since we’ve had our last proper announcement – A fault we are taking strides to eradicate as we move forward – we’re still very much alive and working our hardest to continue development of Darkout (we aren’t giving up on this!). So we have had quite a bit of feedback from the community since we shared the current state of development with everyone and I want to thank all those who have stated their support and are spurring us along to get the project done. Here is a snippet of what’s in the latest patch. Just to note, this patch will focus on bug fixing and balancing. The next one will add some more content as well. As always you can check out the forums for full details on the patch! [b]Changes[/b] - New Blueprint for copper ore from dirt - New Blueprint for iron ore from dirt - New Blueprint for coal from logs - New Blueprint for platinum ore from stone - New Blueprint for platinum bar from platinum ore - New Blueprint for magnesium from stone - New Blueprint for fuel can - Change Blueprints so fuel now also needs a fuel can - Can now get 4 sulphur from 1 tar - Can now harvest spore from trees in outlands (same as fire flies) - can place spore jars - when using fuel will get empty fuel can back - Coral regrows like plants - when all gas from a plant has been collected it will start producing gas again after 3 game days - moved a couple of logs to improve story flow - Increased chance to 90% that a datamodule or datacube will drop when needed to continue quest, if the source can drop it. - Datacubes only drop when you need them for a quest - added tooltip note if item can be recycled - added empty battery as recyclable - added suits as recyclables [b]Fixes[/b] - Tooltips fit better on screen - stop footsteps sound when falling - fixed "You looted your first #1" - when you add fuel to a tank you will get fuel can back - when you add lightGoo to a tank you will get jar back (also when used in crafting) - Fixed bug where crafting system allowed research points to go into negative - Elevator speed increased x3 - Elevator can be called even when not in a loaded sector - can run past bottom of Elevator without colliding - can jump / fly up to elevator from directly below and will not collide with elevator - fix bug where elevator did not stop when it hit an obstruction - Booster boots do not use energy anymore - fixed bug where energy usage increased as game progressed. Usage now update correctly as you equip/un equip/use items We want to thank everyone for your continued support and hope you enjoy the patch! Team Darkout