Dark Waters Patch 1 Changelog

Ready or Not

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.

[h1]Dark Waters Release Patch 1 Changelog[/h1] Here are new fixes and changes in Patch 1 for the Dark Waters Release! [h2]AI:[/h2] [list] [*] Fixed civilians sometimes failing to seek out the player once Bring order to chaos has been achieved [*] Fixed final suspect sometimes failing to seek out the player. [*] Adjusted comply animations to ensure the suspects' weapons do not point at the player. [*] Increased speed of compliance animations. [*] Fixed SWAT AI not responding to a breach command when one of them is in the middle of a blocking activity (restraining suspects/civilians, for example). [*] Fixed suspects being unable to surrender during CS gas stuns. [*] Fixed civilians exiting surrender while within line of sight of SWAT. [*] Fixed suspects sometimes not picking up weapons or failing to draw a gun after exiting surrender with no line of sight on SWAT. [*] Fixed SWAT AI being unable to breach into a room with suspects playing dead directly in front of the door. [*] Fixed pre-arrested civilians not giving the correct score if collected by trailers before the player can report them. [*] Fixed trailers standing still when tasked with clearing collected evidence. [*] Fixed surrendered suspects/civilians constantly standing back up while in CS gas. [*] Fixed suspects sometimes not being able to shoot after CS gas stun ends. [*] Fixed CS gas grenades sometimes not affecting AI when deployed via the gas grenade launcher. [/list] [h2]UI:[/h2] [list] [*] Fixed unresponsive confirmation button when deleting loadout presets. [*] Fixed SWAT AI Officer loadouts resetting to the currently used preset when entering the loadout menu. [*] Fixed variants of customization items disappearing when hovering over other customization items. [*] Fixed wrong variants displaying for locked items when the list is scrolled quickly. [*] Fixed missing highlight from profile button in mods menu. [*] Fixed missing HUD icon for canted sights on gamepad. [*] Fixed soft complete vote counter displaying the incorrect number of votes needed to end the mission. [*] Fixed lobby manager not updating while open. [*] Fixed various titles and descriptions in the gamepad settings. [/list] [h2]Customization:[/h2] [list] [*] Fixed arm slightly clipping through the Atlas Pro shirt while holding certain guns. [*] Fixed Judge’s big head clipping through the Eli-Tec helmet. [*] Fixed being unable to unequip the headphones when using no helmet. [/list] [h2] Audio [/h2] [list] [*] Fixed interactables on Mirage at Sea and Leviathan sometimes causing all VO to drop until level restart. [*] Fixed incorrect VO when ordering SWAT to deploy shield. [/list] [h2]Level Specific:[/h2] [h3]3 Letter Triad[/h3] [list] [*] Fixed light in one of the large rooms disappearing at a distance. [*] Fixed various visual issues. [*] Adjusted door collision to allow all doors to be pushed open by walking into them after peeking them. [*] Fixed missing puddle footstep audio. [*] Fixed certain doors not generating audio. [*] Fixed heads intersecting with hats on certain suspects. [*] Fixed suspects' chest rigs sometimes clipping into their body armor. [*] Fixed music sometimes not beginning as intended. [/list] [h3]Mirage at Sea[/h3] [list] [*] Fixed scuffed interior lightmap. [*] Fixed various visual issues. [*] Fixed only being able to perform orders from one side on a certain doorway. [*] Fixed bullets being unable to penetrate double stacked breakable glass. [*] Fixed missing facial animation from civilian. [*] Fixed various small floor gaps. [*] Fixed missing audio when shooting aquarium. [*] Fixed TV on boat playing Home Invasion audio. [*] Fixed music sometimes not beginning as intended. [/list] [h3]Leviathan[/h3] [list] [*] Fixed various visual issues. [*] Fixed suspects being able to engage players in two of the levels' spawn points. [*] Made dead guy less happy. [*] Made radio effect more prominent during on of the interactable audios. [*] Fixed SWAT using wrong voice lines when shutting down the drill. [*] Fixed missing reaction volumes. [*] Fixed suspect LOD issue. [*] Fixed music logic, which caused combat sections to be skipped. [*] Fixed rig worker VO sometimes not firing for clients in multiplayer. [/list] [h3]Station[/h3] [list] [*] Fixed certain characters' shadows appearing incorrectly on Epic shadow quality. [*] Fixed LOD issue on one of the evidence boards. [*] Fixed various visual issues. [*] Fixed missing face on one of the characters in certain station commander mode sublevels. [*] Rearranged certain character voices. [*] Fixed one of the conversations triggering outside of the intended room. [/list] [h3]Relapse[/h3] [list] [*] Fixed shiny gore on low/medium shadow quality settings. [*] Fixed various visual issues. [/list] [h3]Buy cheap, buy twice[/h3] [list] [*] Fixed car price meshes and decals levitating when car windows are broken. [*] Fixed various visual issues. [/list] [h3]Sins of the father[/h3] [list] [*] Fixed various LOD issues. [/list] [h3]Ides of March[/h3] [list] [*] Fixed various visual issues. [/list] [h3]Elephant[/h3] [list] [*] Fixed various visual issues. [*] Fixed being able to get stuck between a rock and a wall. [/list] [h3]Thank you, come again[/h3] [list] [*] Fixed silent character. [/list] [h2]Miscellaneous Fixes:[/h2] [list] [*] Fixed various AI, UI and Audio related crashes. [*] Fixed crash caused by picking up door jams. [*] Fixed rare crash on Rig. [*] Fixed helicopter tracking arrested targets. [*] Fixed being able to freelean through certain level geometry. [*] Fixed lobbies sometimes incorrectly appearing as not joinable in the main menu. [*] Fixed incorrect naming scheme on certain customization item unlock requirements. [*] Fixed typos/grammar issues in various briefings. [*] Fixed not having access to Command Wheel on gamepad during a specific section of the Training. [*] Fixed carried bodies being rotated incorrectly. [*] Fixed freelean not working on gamepad. [*] Fixed minor animation issue during one of the conversations in Station. [*] Smoothed helicopter movement for clients in multiplayer. [*] Improved hand poses during surrender animations. [*] Fixed an unintentional way of being able to obtain the “Big Shell Specialist” achievement with arrested suspects. [*] Fixed evidence models in Station being overly shiny and dark. [*] Fixed head attachments offsetting while using the multitool on doors. [*] Fixed white phosphor NVG overlay not working for clients in multiplayer. [*] Fixed teamcam appearing during the score screen, if opened prior to reaching the score screen. [*] Fixed helicopter sometimes being too quiet on spawn. [*] Fixed going back in Command Wheel making player lean on gamepad. [*] Fixed camera placement of boat loading screen. [*] Fixed visual issues during boat loading screen on lower graphics settings. [*] Fixed animation issues with Zenit grip. [*] Fixed certain suspects having floating magazines. [*] Fixed various animation issues of pistol wielding suspects. [*] Fixed modio failing to uninstall mods after unsubscribing. [*] Fixed Phoenix Flight Suit having incorrect unlock requirements. [*] Fixed flashlight appearing overly bright for one frame when activated for the first time in a level. [*] Fixed special characters being displayed incorrectly in the credits. [/list]