EMPTY SHELL will throw you in a dark industrial environment, a secret facility on a Japanese island. Each volunteer has signed a contract for a "recovery operation" without being privy to too many details. A tense roguelite survival horror with a top down perspective.
Hey, everyone!
[b]The Daily Test Room mode is now available[/b].
You will unlock it [b]after completing the main game, at any difficulty level[/b].
For those who missed the previous news, this is the summary of the new mode:
[i]You'll be thrown into confined spaces with a fixed loadout ([b]that will change daily[/b]) and a bunch of ammo, and you'll be fighting non-stop until your last bullet (though you'll probably die before reaching your last bullet).
There won't be pickups, but [b]enemies will drop health, armor, and ammo[/b]. A supply crate will be delivered from time to time as well.
[b]Some random player stats[/b] like stamina, rate of fire, max health, damage etc [b]will be buffed and debuffed[/b].
There will be a [b]leaderboard[/b] specifically for this mode, which [b]will be reset every day[/b].[/i]
In addition to this, the [b]difficulty will increase over time[/b], which means you will face enemies of higher tiers that inflict more and more damage. Similarly, [b]the player's damage output and score multiplier will also increase[/b].
It's time to run some tests, volunteers.