CZ & SK Games Week & new demo update!

Hello hello hello! The third annual event celebrating the Czech and Slovak games is here! This time on the occasion of the national holiday of November 17th, which is celebrated nationwide in the Czech and Slovak Republic to commemorate the events of 1939 and 1989. We were really looking forward to Czech & Slovak Games Week, especially because we are a Slovak studio. At the same time, it's been a month since the last demo update, so we decided to combine this nice event with a new, better, and prettier demo for Cardbob (you can call it version 3) - but enough talk, let's go through the list of new stuff. There will also be a [url=https://www.youtube.com/watch?v=8tPTVEJybFU]Direct Showcase[/url] live stream today (14.11 at 7 PM CET), which will also feature Cardbob! See you there! [img]{STEAM_CLAN_IMAGE}/42567954/b42f8925e3ccafa09694f1550b2b9a8e1e858836.gif[/img] [h1]What was added or changed?[/h1] [list] [*] Haggling chat has gone through about two iterations in the meantime and is now clearer, better to use, and prettier with new animations [*] Yes, the numbers no longer go brrr when you select them with the left stick on the controller, so you don't have to switch to the d-pad anymore if you don't want to [*] A redesigned level-up system, now you don't choose upgrades the moment you get a level-up, but you earn points that can be exchanged for upgrades in the corridors, no more interrupting the game [*] The sword comes back instantly instead of first going through an on-ground cooldown [*] New Dash visual [*] Shop permanent upgrade screen as the game has changed direction and Cardbob is no longer a shopkeeper therefore, not in possession of a shop... talk about inflation... [/list] [img]{STEAM_CLAN_IMAGE}/42567954/39a309399c621603ee689d3367702dc5a5235bc2.gif[/img] [h1]Fixed stuff[/h1] [list] [*] Boxes no longer float mid-air after their lower neighbor had been destroyed [*] Event mod Chain sword: correctly finds the closest enemy [*] The health screen overlay is now correctly scaled to any resolution [*] Trying to send items with an empty inventory no longer deducts chips [*] Trying to activate something that costs more chips that the player has no longer turns off the UI [/list] [h1]What? Removed stuff?[/h1] [list] [*] We decided to delete some mods because the game style was changed and they were no longer needed. [*] Event mod: "Enemy brrr" [*] Mod: "Herme's bro" [*] Mod: "Safe zone" [/list]