Crystal Project is a non-linear JRPG where you are the maker of your own adventure. Explore the world while you find Crystals, unlock classes, learn abilities, and create a strategy capable of taking down the world's toughest bosses. Or just stick to exploring; it's up to you.
[h3]New modding features:[/h3]
[list][*]Crystal Edit is now included with the Linux and macOS versions of Crystal Project (however it is still a Windows .NET application and will require a VM or compatibility layer to run).
[*]Added new Ability Mod: ResetSubJob. Reverts Sub-Command back to battle start's.
[*]Added new Ability Mod: GetExp. Provides or removes EXP.
[*]Added new Ability Mod: GetJxp. Provides or removes LXP.
[*]Added new Ability Mod: GetLevel. Provides or removes levels.
[*]Added new Ability Mod: GetJp. Provides or removes LP.
[*]Added new Reaction type: OnSkipTurn. Triggers an ability when manually skipping turn.
[*]Added new Condition type: IsPatchModeActive. Evaluates current Game Mode selection.
[*]Added "Learn All Job Zero JP Abilities" option to Project Model > General > Battle Config. Normally a class's default abilities are not learned until the class is unlocked. This option will cause all default abilities to be learned regardless.
[*]StatusRequiredTarget Ability Mod can now be added multiple times to the same ability.
[*]StatusRequiredUser Ability Mod can now be added multiple times to the same ability.[/list]
[h3]Bug fixes:[/h3]
[list][*]Fixed bug where modded entities were not being applied with proper respect to the containing mod's priority while applying multiple mods that modify the same entities.
[*]Randomizer settings lists will now have their IDs redirected properly while applying multiple mods that introduce new models of the same type.
[*]The RestrictCommandTo Stat Mod will now have its job ID redirected properly while applying multiple mods that introduce new models of the same type.
[*]Text with embedded model ID references will now have its IDs redirected properly while applying multiple mods that introduce new models of the same type.
[*]Fixed error when attempting to draw text containing unsupported characters (unsupported characters will still not render, but the game will no longer crash).
[*]Fixed error that could occur when exiting to title while mods are active.
[*]Improved error handling when mods fail to apply.
[*]Crystal Edit now shows a proper error message when attempting to publish someone else's mod while it is still linked to their workshop item.[/list]